Coordinate systems: Revision history

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18 November 2024

4 August 2024

  • curprev 19:0119:01, 4 August 2024Raphi talk contribs 1,348 bytes +1,348 Created page with "The game does all game logic and physics calculation in orthogonal 3D space (that is, ''not'' isometric). The isometric projection step is only performed during the render phase of the game. The are three coordinate systems in use: # World space: Orthogonal coordinate system. All game logic calculations are performed in this coordinate system. # View space: Isometric coordinate system. Result of running world space coordinates through the isometric projection. # Screen..."