Maps (Boktai 3): Difference between revisions

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(Created page with "The following maps exist in Boktai 3. The names have been extracted from the string data. The init script is responsible for loading the map, spawning objects in it, etc. Generally, each room in Boktai 3 will be in its own separate map (in Boktai 1 and 2, it is common for multiple rooms to share one map). {| class="wikitable" |- ! ID || Name || Init script || Description |- | 0 || no_area || || |- | 1 || GET_MISSION_BOX || || |- | 2 || demo || ||...")
 
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The following maps exist in Boktai 3. The names have been extracted from the string data. The init [[Script directory|script]] is responsible for loading the map, spawning objects in it, etc. Generally, each room in Boktai 3 will be in its own separate map (in Boktai 1 and 2, it is common for multiple rooms to share one map).
The following maps exist in Boktai 3. The names have been extracted from the string data. The init [[Script directory|script]] is responsible for loading the map, spawning objects in it, etc. Generally, each room in Boktai 3 will be in its own separate map (in Boktai 1 and 2, it is common for multiple rooms to share one map).


{| class="wikitable"
{| class="wikitable exportable"
|-
|-
! ID || Name || Init script || Description
! ID || Name || Init script || Description
Line 1,152: Line 1,152:
Maps are grouped into areas. Each dungeon is one area, in the overworld each map is its own area. Certain states will be reset when changing areas (e.g. normal item chests will be reset).
Maps are grouped into areas. Each dungeon is one area, in the overworld each map is its own area. Certain states will be reset when changing areas (e.g. normal item chests will be reset).


{| class="wikitable"
{| class="wikitable exportable"
|-
|-
! ID || Maps || Description
! ID || Maps || Description

Revision as of 16:48, 11 August 2024

The following maps exist in Boktai 3. The names have been extracted from the string data. The init script is responsible for loading the map, spawning objects in it, etc. Generally, each room in Boktai 3 will be in its own separate map (in Boktai 1 and 2, it is common for multiple rooms to share one map).

ID Name Init script Description
0 no_area
1 GET_MISSION_BOX
2 demo
3 ending
4 title
5 test00_00
6 st00_MIN
7 st00_00
8 st00_01
9 st00_02
10 st00_03
11 st00_04
12 st00_05
13 st00_06
14 st00_07
15 st00_08
16 st00_09
17 st00_10
18 st00_11
19 st00_12
20 st00_13
21 st00_14
22 st00_15
23 st00_16
24 st00_17
25 st00_18
26 st00_19
27 st00_MAX
28 st01_MIN
29 st01_00
30 st01_01
31 st01_02
32 st01_03
33 st01_04
34 st01_05
35 st01_06
36 st01_07
37 st01_08
38 st01_09
39 st01_10
40 st01_11
41 st01_12
42 st01_13
43 st01_14
44 st01_15
45 st01_16
46 st01_17
47 st01_18
48 st01_19
49 st01_20
50 st01_21
51 st01_22
52 st01_23
53 st01_24
54 st01_25
55 st01_26
56 st01_27
57 st01_28
58 st01_29
59 st01_30
60 st01_31
61 st01_32
62 st01_33
63 st01_34
64 st01_35
65 st01_36
66 st01_37
67 st01_38
68 st01_39
69 st01_40
70 st01_41
71 st01_42
72 st01_43
73 st01_MAX
74 st02_MIN
75 st02_00
76 st02_01
77 st02_02
78 st02_03
79 st02_04
80 st02_05
81 st02_06
82 st02_07
83 st02_08
84 st02_09
85 st02_10
86 st02_11
87 st02_12
88 st02_13
89 st02_14
90 st02_15
91 st02_16
92 st02_17
93 st02_18
94 st02_19
95 st02_20
96 st02_21
97 st02_22
98 st02_23
99 st02_24
100 st02_25
101 st02_26
102 st02_27
103 st02_28
104 st02_29
105 st02_30
106 st02_31
107 st02_32
108 st02_33
109 st02_34
110 st02_35
111 st02_36
112 st02_37
113 st02_38
114 st02_39
115 st02_40
116 st02_41
117 st02_42
118 st02_43
119 st02_44
120 st02_45
121 st02_46
122 st02_47
123 st02_48
124 st02_49
125 st02_50
126 st02_51
127 st02_52
128 st02_53
129 st02_54
130 st02_55
131 st02_56
132 st02_57
133 st02_58
134 st02_59
135 st02_60
136 st02_61
137 st02_62
138 st02_63
139 st02_65
140 st02_MAX
141 st03_MIN
142 st03_00
143 st03_01
144 st03_02
145 st03_03
146 st03_04
147 st03_05
148 st03_07
149 st03_08
150 st03_09
151 st03_10
152 st03_11
153 st03_12
154 st03_13
155 st03_14
156 st03_15
157 st03_16
158 st03_17
159 st03_18
160 st03_19
161 st03_20
162 st03_21
163 st03_22
164 st03_23
165 st03_24
166 st03_25
167 st03_26
168 st03_27
169 st03_28
170 st03_29
171 st03_30
172 st03_31
173 st03_32
174 st03_33
175 st03_34
176 st03_35
177 st03_36
178 st03_37
179 st03_38
180 st03_39
181 st03_40
182 st03_41
183 st03_42
184 st03_43
185 st03_44
186 st03_45
187 st03_46
188 st03_47
189 st03_48
190 st03_49
191 st03_50
192 st03_51
193 st03_52
194 st03_53
195 st03_54
196 st03_55
197 st03_56
198 st03_57
199 st03_58
200 st03_59
201 st03_60
202 st03_99
203 st03_MAX
204 st04_MIN
205 st04_00
206 st04_01
207 st04_02
208 st04_03
209 st04_04
210 st04_05
211 st04_06
212 st04_07
213 st04_08
214 st04_09
215 st04_10
216 st04_11
217 st04_12
218 st04_13
219 st04_14
220 st04_15
221 st04_16
222 st04_17
223 st04_18
224 st04_19
225 st04_20
226 st04_21
227 st04_22
228 st04_23
229 st04_24
230 st04_25
231 st04_26
232 st04_27
233 st04_28
234 st04_29
235 st04_30
236 st04_31
237 st04_32
238 st04_33
239 st04_34
240 st04_35
241 st04_36
242 st04_37
243 st04_38
244 st04_39
245 st04_40
246 st04_41
247 st04_42
248 st04_43
249 st04_44
250 st04_45
251 st04_46
252 st04_47
253 st04_48
254 st04_49
255 st04_50
256 st04_51
257 st04_52
258 st04_53
259 st04_54
260 st04_55
261 st04_56
262 st04_57
263 st04_58
264 st04_59
265 st04_60
266 st04_61
267 st04_62
268 st04_63
269 st04_64
270 st04_65
271 st04_66
272 st04_67
273 st04_68
274 st04_69
275 st04_70
276 st04_71
277 st04_72
278 st04_73
279 st04_74
280 st04_75
281 st04_76
282 st04_77
283 st04_78
284 st04_79
285 st04_81
286 st04_82
287 st04_83
288 st04_84
289 st04_85
290 st04_86
291 st04_87
292 st04_88
293 st04_89
294 st04_90
295 st04_91
296 st04_92
297 st04_93
298 st04_94
299 st04_95
300 st04_96
301 st04_98
302 st04_97
303 st04_99
304 st04_MAX
305 st05_MIN
306 st05_100
307 st05_101
308 st05_102
309 st05_103
310 st05_105
311 st05_110
312 st05_111
313 st05_112
314 st05_113
315 st05_114
316 st05_115
317 st05_116
318 st05_117
319 st05_118
320 st05_120
321 st05_121
322 st05_122
323 st05_123
324 st05_124
325 st05_125
326 st05_126
327 st05_127
328 st05_128
329 st05_130
330 st05_131
331 st05_132
332 st05_133
333 st05_134
334 st05_135
335 st05_136
336 st05_137
337 st05_138
338 st05_139
339 st05_140
340 st05_141
341 st05_142
342 st05_143
343 st05_144
344 st05_145
345 st05_146
346 st05_147
347 st05_148
348 st05_200
349 st05_202
350 st05_203
351 st05_204
352 st05_210
353 st05_211
354 st05_212
355 st05_213
356 st05_214
357 st05_215
358 st05_216
359 st05_217
360 st05_218
361 st05_220
362 st05_221
363 st05_222
364 st05_223
365 st05_224
366 st05_225
367 st05_226
368 st05_227
369 st05_230
370 st05_231
371 st05_232
372 st05_233
373 st05_234
374 st05_235
375 st05_236
376 st05_237
377 st05_238
378 st05_239
379 st05_240
380 st05_241
381 st05_242
382 st05_243
383 st05_244
384 st05_245
385 st05_246
386 st05_247
387 st05_248
388 st05_300
389 st05_302
390 st05_303
391 st05_304
392 st05_310
393 st05_311
394 st05_313
395 st05_312
396 st05_314
397 st05_315
398 st05_316
399 st05_317
400 st05_320
401 st05_321
402 st05_322
403 st05_323
404 st05_324
405 st05_325
406 st05_326
407 st05_327
408 st05_330
409 st05_331
410 st05_332
411 st05_333
412 st05_334
413 st05_335
414 st05_336
415 st05_337
416 st05_340
417 st05_341
418 st05_342
419 st05_343
420 st05_344
421 st05_345
422 st05_346
423 st05_347
424 st05_400
425 st05_402
426 st05_403
427 st05_404
428 st05_410
429 st05_411
430 st05_412
431 st05_413
432 st05_414
433 st05_415
434 st05_416
435 st05_417
436 st05_420
437 st05_421
438 st05_422
439 st05_423
440 st05_424
441 st05_425
442 st05_426
443 st05_427
444 st05_428
445 st05_430
446 st05_431
447 st05_432
448 st05_433
449 st05_434
450 st05_435
451 st05_436
452 st05_437
453 st05_438
454 st05_440
455 st05_441
456 st05_442
457 st05_443
458 st05_444
459 st05_445
460 st05_446
461 st05_447
462 st05_448
463 st05_449
464 st05_490
465 st05_491
466 st05_492
467 st05_493
468 st05_494
469 st05_495
470 st05_496
471 st05_497
472 st05_498
473 st05_500
474 st05_501
475 st05_502
476 st05_503
477 st05_504
478 st05_505
479 st05_506
480 st05_507
481 st05_508
482 st05_509
483 st05_510
484 st05_511
485 st05_512
486 st05_513
487 st05_514
488 st05_515
489 st05_516
490 st05_517
491 st05_518
492 st05_520
493 st05_521
494 st05_MAX
495 st06_MIN
496 st06_00
497 st06_01
498 st06_02
499 st06_03
500 st06_04
501 st06_05
502 st06_06
503 st06_07
504 st06_08
505 st06_09
506 st06_10
507 st06_11
508 st06_12
509 st06_13
510 st06_14
511 st06_15
512 st06_16
513 st06_MAX
514 pile_MIN
515 pile_st01
516 pile_st02
517 pile_st02_01_sfx
518 pile_st03
519 pile_st04
520 pile_st05
521 battle_drive_st01
522 battle_drive_st02
523 battle_drive_st03
524 battle_drive_st04
525 battle_drive_st05
526 pile_MAX
527 town_MIN
528 tw00_00
529 tw00_01
530 tw00_02
531 tw00_03
532 tw00_04
533 tw00_05
534 tw00_06
535 tw00_07
536 tw00_08
537 tw00_09
538 town_map
539 world_map
540 town_MAX
541 random_MIN
542 rd00_enter
543 rd00_A
544 rd00_B
545 rd00_C
546 rd00_D
547 rd00_E
548 rd00_F
549 rd00_G
550 rd00_H
551 rd00_I
552 rd00_J
553 rd00_K
554 rd00_L
555 rd00_M
556 rd00_N
557 rd00_O
558 rd00_P
559 rd00_boss
560 random_MAX
561 bike_MIN
562 bike_st00
563 bike_st01
564 bike_st02
565 bike_st03
566 bike_st04
567 bike_st05
568 bike_st06
569 bike_MAX
570 prologue

Areas

Maps are grouped into areas. Each dungeon is one area, in the overworld each map is its own area. Certain states will be reset when changing areas (e.g. normal item chests will be reset).

ID Maps Description