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| 0x0203c800 || u16[1024] || [[Random number generator|RNG table]] (generated by the bootstrap RNG once on power-on) | | 0x0203c800 || u16[1024] || [[Random number generator|RNG table]] (generated by the bootstrap RNG once on power-on) | ||
|- | |- | ||
| 0x0203d800 || byte[ | | 0x0203d800 || byte[0x580] || [[#Stat struct]] | ||
|- | |- | ||
| 0x0203e000 || byte[ | | 0x0203e000 || byte[0x580] || Stat struct - backup (created on screen transitions, reloaded on death, saved to save file when saving) | ||
|- | |- | ||
| 0x0203e800 || byte[ | | 0x0203e800 || byte[0x400] || [[#World struct]] | ||
|- | |- | ||
| 0x0203ec00 || byte[ | | 0x0203ec00 || byte[0x400] || World struct - backup | ||
|- | |- | ||
| 0x0203f000 || byte[?] || [[#Scratch struct]] | | 0x0203f000 || byte[?] || [[#Scratch struct]] | ||
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| 0x0203ea1a || i16 || Current door ID | | 0x0203ea1a || i16 || Current door ID | ||
|- | |||
| 0x0203ea1c || i32 || Current door script ID (used for respawning the player after using the bank/loans) | |||
|- | |- | ||
| 0x0203ea91 || u8 || Bloodrust mansion courtyard layout | | 0x0203ea91 || u8 || Bloodrust mansion courtyard layout |