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RAM map (Boktai 3): Difference between revisions

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(add bike battle stats (LanHikariDS))
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| + 0x42C || i16 || Current TRC
| + 0x42C || i16 || Current TRC
|-
|-
| 0x0200eec0 || || Boss HP
| 0x02000700 || void* || Pointer to [[#Scratch struct]], defaults to 0x0203e200 on hard reset (but moves on soft resets)
|-
| 0x0200070c || void* || Pointer to backup of the stat struct (created on screen transitions, reloaded on death, saved to save file when saving)
|-
| 0x02000708 || void* || Pointer to [[#World struct]], defaults to 0x0203e200 on hard reset (but moves on soft resets)
|-
|-
| 0x020031c1 || i8 || [[Dialogue box]] portrait
| 0x0200070c || void* || Pointer to backup of the stat struct
|-
|-
| 0x0203c508 || void* || Pointer to [[#Stat struct]], defaults to 0x0203c400 on hard reset (but moves on soft resets)
| 0x02000710 || void* || Pointer to [[#Stat struct]], defaults to 0x0203c400 on hard reset (but moves on soft resets)
|-
|-
| 0x0203db08 || void* || Pointer to [[#World struct]], defaults to 0x0203e200 on hard reset (but moves on soft resets)
| 0x0200eec0 || || Boss HP
|-
|-
| 0x0203e308 || void* || Pointer to [[#Scratch struct]], defaults to 0x0203e200 on hard reset (but moves on soft resets)
| 0x020031c1 || i8 || [[Dialogue box]] portrait
|}
|}


== Stat struct ==
== Stat struct ==
Access this struct via 0x0203c508. See also: [[Inventory (Boktai 3)]].
Access this struct via 0x0203c508. Size: 0x89c. See also: [[Inventory (Boktai 3)]].


{| class="wikitable exportable"
{| class="wikitable exportable"
Line 150: Line 154:


== World struct ==
== World struct ==
Access this struct via 0x0203db08.
Access this struct via 0x0203db08. Size: 0x400.


{| class="wikitable exportable"
{| class="wikitable exportable"