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RAM map (Boktai 1): Difference between revisions

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| 0x0203e8d0:3 || bit || Undead: Trigger dungeon intro
| 0x0203e8d0:3 || bit || Undead: Trigger dungeon intro
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| 0x0203e8d4 || u8 || Azure Sky Tower: Current room (0=NE, 1=SE, 2=NW, 3=SW)
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| 0x0203e8e1 || u8[4] || Azure Sky Tower: Current floor room indices (indices: 0=NE, 1=SE, 2=NW, 3=SW). The index of the current room will be copied to 0x0203f2f6.
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| 0x0203ea1a || i16 || Current door ID
| 0x0203ea1a || i16 || Current door ID
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| 0x0203f1c8 || u8 || Carmilla: Pattern index (index into pattern pool) - the (current/next?) pattern is pattern_list[pattern_pool[next_pool_value]]
| 0x0203f1c8 || u8 || Carmilla: Pattern index (index into pattern pool) - the (current/next?) pattern is pattern_list[pattern_pool[next_pool_value]]
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| 0x0203f2f6 || u8 || Azure Sky Tower: Current room index (0-31)
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