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Map files are stored in directory id_low = 0xd710, id_high = 0x9305 in the [[Master file table]]. They contain the gameplay relevant details of a map. This includes heights, collision data, event triggers, and so on. They do | Map files are stored in directory id_low = 0xd710, id_high = 0x9305 in the [[Master file table]]. They contain the gameplay relevant details of a map. This includes heights, collision data, event triggers, and so on. They do ''not'' include graphics ([[Tile set file|tile sets]], [[Tile map file|tile maps]], palettes, etc.). | ||
= Compression = | = Compression = |