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As an example, let's look at a layer that's 32x32 metatiles in size. There are 4 blocks in this layer. First, the top left quarter of the layer is stored in its entirety in the tile map file, followed by the top right quarter, followed by the bottom left quarter, and finally the bottom right quarter. | As an example, let's look at a layer that's 32x32 metatiles in size. There are 4 blocks in this layer. First, the top left quarter of the layer is stored in its entirety in the tile map file, followed by the top right quarter, followed by the bottom left quarter, and finally the bottom right quarter. | ||
= See also = | |||
* [[Tile map files (Boktai 1)]] | |||
[[Category:Documentation]] [[Category:File formats]] | [[Category:Documentation]] [[Category:File formats]] | ||
[[Category:Boktai 1]] [[Category:Boktai 2]] [[Category:Boktai 3]] | [[Category:Boktai 1]] [[Category:Boktai 2]] [[Category:Boktai 3]] |