RAM map (Boktai 2): Difference between revisions
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== Stat struct == | == Stat struct == | ||
Access this struct via | Access this struct via 0x030046a0. Size: 0x958 bytes. See also: [[Inventory (Boktai 2)]]. | ||
{| class="wikitable exportable" | {| class="wikitable exportable" | ||
Line 65: | Line 65: | ||
|- | |- | ||
| 0x2ce || || Sabata: Kaamos status | | 0x2ce || || Sabata: Kaamos status | ||
|- | |||
| 0x3bc || i32 || Solar Station | |||
|- | |- | ||
| 0x3d0 || struct[16] || [[Inventory (Boktai 2)#Weapons|Weapon inventory]] | | 0x3d0 || struct[16] || [[Inventory (Boktai 2)#Weapons|Weapon inventory]] | ||
|- | |||
| 0x910 || i32 || Solar Bank | |||
|} | |} | ||
''* <small>Sabata's level is always Django's level +10. His stats are also spread evenly. Each point is added in the following order : VIT > SPR > STR > AGI > Repeat</small>'' | ''* <small>Sabata's level is always Django's level +10. His stats are also spread evenly. Each point is added in the following order : VIT > SPR > STR > AGI > Repeat.</small>'' | ||
== World struct == | == World struct == | ||
Access this struct via | Access this struct via 0x03004698. Size: 0x400 bytes. ''Note:'' In the Japanese version, this struct is laid out slightly differently. | ||
{| class="wikitable exportable" | {| class="wikitable exportable" | ||
|- | |- | ||
! Offset || Type || Description | ! Offset || Type || Description | ||
|- | |||
| 0x172 || u8[4] || Remains stone tablet locations (0=NW ... 8=SE) | |||
|- | |||
| 0x17d || u8 || Spiral tower axe+ puzzle: Sabata's amount | |||
|- | |||
| 0x17e || u8 || Spiral tower axe+ puzzle: Django's amount | |||
|- | |||
| 0x17f || u8 || Spiral tower axe+ puzzle: Django's direction (0=North, 1=South) | |||
|- | |||
| 0x180 || u8 || Spiral tower axe+ puzzle: Sabata's direction (0=East, 1=West) | |||
|- | |||
| 0x1ac:0 || bit || House of Time: Present/past flag | |||
|- | |- | ||
| 0x1e8 || i16 || Current door ID | | 0x1e8 || i16 || Current door ID | ||
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== Scratch struct == | == Scratch struct == | ||
Access this struct via | Access this struct via 0x03004690. | ||
{| class="wikitable exportable" | {| class="wikitable exportable" | ||
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|- | |- | ||
| 0x03002cf0 || i32 || Frames since reset | | 0x03002cf0 || i32 || Frames since reset | ||
|- | |||
| 0x030044bc || u32 || [[Actor]] disable flags | |||
|- | |||
| 0x030044e0 || u16 || Keypad: down buttons (active-high) | |||
|- | |||
| 0x030044e2 || u16 || Keypad: pressed buttons (down current frame, up on previous frame) | |||
|- | |||
| 0x030044e4 || u16 || Keypad: released buttons (up on current frame, down on previous frame) | |||
|- | |||
| 0x03004520 || Array || [[Actor]] list | |||
|- | |- | ||
| 0x030045a0 || void* || [[Bytecode]]: Program counter | | 0x030045a0 || void* || [[Bytecode]]: Program counter | ||
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| 0x03004690 || void* || Pointer to [[#Scratch struct]], defaults to 0x0203e200 on hard reset (but moves on soft resets) | | 0x03004690 || void* || Pointer to [[#Scratch struct]], defaults to 0x0203e200 on hard reset (but moves on soft resets) | ||
|- | |- | ||
| 0x03004698 || void* || Pointer to [[#World struct]], defaults to | | 0x03004694 || void* || Pointer to backup of the world struct (created on screen transitions, reloaded on death, saved to save file when saving) | ||
|- | |||
| 0x03004698 || void* || Pointer to [[#World struct]], defaults to 0x0203da00 on hard reset (but moves on soft resets) | |||
|- | |||
| 0x0300469c || void* || Pointer to backup of the stat struct | |||
|- | |- | ||
| 0x030046a0 || void* || Pointer to [[#Stat struct]], defaults to 0x0203c400 on hard reset (but moves on soft resets) | | 0x030046a0 || void* || Pointer to [[#Stat struct]], defaults to 0x0203c400 on hard reset (but moves on soft resets) | ||
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|- | |- | ||
| 0x04 || i32 || Solar sensor calibration (<code>raw level - 2</code> at time of calibration) | | 0x04 || i32 || Solar sensor calibration (<code>raw level - 2</code> at time of calibration) | ||
|- | |||
| 0x0b || u8 || Daylight savings time active | |||
|- | |- | ||
| 0x18 || u16 || [[Downloadable_events|Unlock Blindbox Lv. 3 event]] | | 0x18 || u16 || [[Downloadable_events|Unlock Blindbox Lv. 3 event]] |
Latest revision as of 20:19, 16 November 2024
This is the RAM map for Boktai 2 (U).
EWRAM
Address | Type | Description |
---|---|---|
0x0200184c | Is full moon (*0x030047f6 == 4) | |
0x02001469 | i8 | High-level solar sensor state: 0=disabled, 1=waiting for enable, 2=enabled. When going through a screen transition, this will change from 2 -> 0 -> 1 -> 2. |
0x0200146c | i16 | High-level solar sensor: Calibrated level (0=dark, 140=max brightness. Calibrated level = calibration - raw level, then clamp to 0-140) |
0x02001470 | i16 | High-level solar sensor delay: Used for delaying the state 0 -> 1 and 1 -> 2 transitions |
0x02002464 | i32 | Total EXP until next level |
Stat struct
Access this struct via 0x030046a0. Size: 0x958 bytes. See also: Inventory (Boktai 2).
Offset | Type | Description |
---|---|---|
0x28 | i16[6] | Stats (HP/ENE/VIT/SPR/STR/AGI) - updated from *0x03002be0 + 0x364 on screen transitions |
0x30 | i16[3] | Django(& Sabata?) position |
0x40 | i16 | Current level* |
0x42 | i16 | Allocatable stat points |
0x46 | i16[5] | Weapon skill EXP (Sword/Spear/Hammer/Fists/Gun; 100 exp = 1 skil level) |
0x50 | i32 | Total EXP |
0x54 | i32 | Magic inventory (bitmask) |
0x70 | i16[48] | Item inventory slots |
0xd0 | i16[48] | Item inventory durability |
0x130 | i16[16] | Key item inventory |
0x150 | i16[32] | Protector inventory |
0x23a | i16 | Solar bank interest rate (stored as (1+r)*64 , e.g. 14.0625% = 73). Defaults to 65 when starting a new game. When the date changes, the rate will change to 65 + (IGT_frame_counter XOR RTC_seconds) mod 13 (effectively uniformly distributed in the interval [1.5625%, 20.3125%]).
|
0x242 | i16 | Current map ID |
0x250 | i16 | Current player form (Red Django/Black Django/Bat/Mouse/Unused/Sabata) |
0x254 | i16 | Current area ID |
0x24c | i32 | Current map's init script ID |
0x2b4 | i32 | IGT frame counter for this save file |
0x2c0 | Django: Kaamos progress | |
0x2c4 | Sabata: Kaamos progress | |
0x2c8 | Django: Kaamos status | |
0x2ce | Sabata: Kaamos status | |
0x3bc | i32 | Solar Station |
0x3d0 | struct[16] | Weapon inventory |
0x910 | i32 | Solar Bank |
* Sabata's level is always Django's level +10. His stats are also spread evenly. Each point is added in the following order : VIT > SPR > STR > AGI > Repeat.
World struct
Access this struct via 0x03004698. Size: 0x400 bytes. Note: In the Japanese version, this struct is laid out slightly differently.
Offset | Type | Description |
---|---|---|
0x172 | u8[4] | Remains stone tablet locations (0=NW ... 8=SE) |
0x17d | u8 | Spiral tower axe+ puzzle: Sabata's amount |
0x17e | u8 | Spiral tower axe+ puzzle: Django's amount |
0x17f | u8 | Spiral tower axe+ puzzle: Django's direction (0=North, 1=South) |
0x180 | u8 | Spiral tower axe+ puzzle: Sabata's direction (0=East, 1=West) |
0x1ac:0 | bit | House of Time: Present/past flag |
0x1e8 | i16 | Current door ID |
Scratch struct
Access this struct via 0x03004690.
Offset | Type | Description |
---|
IWRAM
Address | Type | Description |
---|---|---|
0x030026b4 | i32 | Solar sensor interface: State (0=measuring, 1=resetting, 2=idle) |
0x030026b8 | i32 | Solar sensor interface: Counter (0-511, counts half-cycles of the 74LV4040 counter chip) |
0x030026c0 | i32 | Solar sensor interface: shift out (next value to be written to GPIO_DATA) |
0x03002be0 | struct* | Pointer to Django's actor data? |
+ 0x35c | i16[4] | Current VIT/SPR/STR/AGI |
+ 0x364 | i32[2] | Current HP/ENE |
0x03002cb8 | code* | Pointer to TM3 interrupt handler |
0x03002cf0 | i32 | Frames since reset |
0x030044bc | u32 | Actor disable flags |
0x030044e0 | u16 | Keypad: down buttons (active-high) |
0x030044e2 | u16 | Keypad: pressed buttons (down current frame, up on previous frame) |
0x030044e4 | u16 | Keypad: released buttons (up on current frame, down on previous frame) |
0x03004520 | Array | Actor list |
0x030045a0 | void* | Bytecode: Program counter |
0x03004690 | void* | Pointer to #Scratch struct, defaults to 0x0203e200 on hard reset (but moves on soft resets) |
0x03004694 | void* | Pointer to backup of the world struct (created on screen transitions, reloaded on death, saved to save file when saving) |
0x03004698 | void* | Pointer to #World struct, defaults to 0x0203da00 on hard reset (but moves on soft resets) |
0x0300469c | void* | Pointer to backup of the stat struct |
0x030046a0 | void* | Pointer to #Stat struct, defaults to 0x0203c400 on hard reset (but moves on soft resets) |
0x030047a8 | struct* | Pointer to #Global save data (always 0x030016c0) |
0x030046b8 | i32 | RNG index |
0x030047e0 | u32 | RTC date (BCD, yyyymmdd) |
0x030047e4 | u8 | RTC hours |
0x030047e5 | u8 | RTC minutes |
0x030047e6 | u8 | RTC seconds |
0x030047e7 | u8 | RTC frames |
0x030047cc | i32 | Solar sensor interface: Timer interval (TM3CNT_LO will be set to -this value) |
0x030047ea | u8 | Sunrise hours |
0x030047eb | u8 | Sunrise minutes |
0x030047ec | u8 | Sunset hours |
0x030047ed | u8 | Sunset minutes |
0x030047f6 | i32 | Current moon phase |
0x030047f8 | i32 | Region latitude |
0x030047fc | i32 | Region longitude |
0x03004800 | i32 | Region time zone offset |
0x030057b8 | i32 | Solar sensor interface: Is enabled (true/false) |
0x030057bc | i32 | Solar sensor interface: Last result (GPIO_DATA & 8) |
0x030057c8 | i32 | Solar sensor interface: Raw level (counter / 2 when GPIO_DATA & 8 becomes nonzero. 0=max brightness, 255=dark) |
Global save data
Offset | Type | Description |
---|---|---|
0x00 | i32 | Global frame counter |
0x04 | i32 | Solar sensor calibration (raw level - 2 at time of calibration)
|
0x0b | u8 | Daylight savings time active |
0x18 | u16 | Unlock Blindbox Lv. 3 event |
0x1a | u16 | Unlock Blindbox Lv. 4 event |
0x1c | u16 | Unlock Blindbox Lv. 5 & valentine's day event |
0x1e | u16 | Unlock Something has happened to ???'s body event |
EEPROM
TODO