RAM map (Boktai 3): Difference between revisions

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Misc
 
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! Address || Type || Description
! Address || Type || Description
|-
|-
| 0x02000580 || void* || Pointer to Django's actor data?
| 0x0200035c || bytecode* || "Enter password" menu base64 decoder table
|-
| 0x02000360 || bytecode* || "Enter password" menu player name decoder table
|-
| 0x02000580 || void* || Pointer to Django's actor data
|-
|-
| + 0x30 || i16[3] || Current position
| + 0x30 || i16[3] || Current position
|-
|-
| + 0x332
| + 0x332
|
|i16[3]
|VIT from equipment
|VIT/SPR/STR from equipment
|-
|-
| + 0x334
| + 0x41c
|
|i16[3]
|SPR from equipment
|VIT/SPR/STR from stat points & cards
|-
|-
| + 0x336
| + 0x424 || i16 || Current HP
|
|STR from equipment
|-
|-
| + 0x424 || i16 || Current HP
| + 0x426 || i16 || Max HP
|-
|-
| + 0x428 || i16 || Current ENE
| + 0x428 || i16 || Current ENE
|-
| + 0x430 || i16 || Max ENE
|-
|-
| + 0x42C || i16 || Current TRC
| + 0x42C || i16 || Current TRC
|-
| 0x02000610 || script* || [[Bytecode]] interpreter: Program counter
|-
|-
| 0x02000700 || void* || Pointer to [[#Scratch struct]], defaults to 0x0203e200 on hard reset (but moves on soft resets)
| 0x02000700 || void* || Pointer to [[#Scratch struct]], defaults to 0x0203e200 on hard reset (but moves on soft resets)
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|-
|-
| 0x02000710 || void* || Pointer to [[#Stat struct]], defaults to 0x0203c400 on hard reset (but moves on soft resets)
| 0x02000710 || void* || Pointer to [[#Stat struct]], defaults to 0x0203c400 on hard reset (but moves on soft resets)
|-
| 0x02000714 || || [[Heap]] (≈123.2 KiB)
|-
|-
| 0x0200eec0 || || Boss HP
| 0x0200eec0 || || Boss HP
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== Stat struct ==
== Stat struct ==
Access this struct via 0x0203c508. Size: 0x89c. See also: [[Inventory (Boktai 3)]].
Access this struct via 0x02000710. Size: 0x89c. See also: [[Inventory (Boktai 3)]].


{| class="wikitable exportable"
{| class="wikitable exportable"
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! Offset || Type || Description
! Offset || Type || Description
|-
|-
| 0x18 || i16[4] || Stats (VIT/SPR/STR/?) - updated from *0x0200580 + ?? on screen transitions
| 0x18 || i16[4] || VIT/SPR/STR/? from stat points
|-
|0x20
|i16[4]
|VIT/SPR/STR/? from cards
|-
|-
| 0x28 || i16 || Current HP
| 0x28 || i16 || Current HP
|-
| 0x2a || i16 || Max HP
|-
|-
| 0x2c || i16 || Current ENE
| 0x2c || i16 || Current ENE
|-
| 0x2e || i16 || Max ENE
|-
|-
| 0x30 || i16[3] || Django position
| 0x30 || i16[3] || Django position
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|-
|-
| 0x4c0 || || Frame inventory
| 0x4c0 || || Frame inventory
|-
| 0x5a4 || i32 || Current map's init script ID
|-  
|-  
| 0x596 || i16 || Stuffed dolls (bitmask)
| 0x596 || i16 || Stuffed dolls (bitmask)
|-
| 0x598 || i16 || Solar bank interest rate (stored as (1+r)*64, e.g. 14.0625% = 73). Defaults to 65 when starting a new game. When the date changes, the rate will change to 65 + (IGT_frame_counter XOR RTC_seconds) mod 13 (effectively uniformly distributed in the interval [1.5625%, 20.3125%]).
|-
| 0x5ac || i16 || Current [[Maps (Boktai 3)#Areas|area ID]]
|-
|-
| 0x5b8 || i32 || Acquired maps
| 0x5b8 || i32 || Acquired maps
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|-
|-
| 0x610 || i16 || Mr. Rainnot enabled
| 0x610 || i16 || Mr. Rainnot enabled
|-
| 0x614 || i32 || IGT frame counter for this save file
|-
|-
| 0x638 || i32 || Red Django use
| 0x638 || i32 || Red Django use
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|-
|-
| 0x72c || || Library: Swords
| 0x72c || || Library: Swords
|-
| 0x740 || i16 || Current [[Maps (Boktai 3)|map ID]]
|-
|-
| 0x77c || i32 || Solar station balance
| 0x77c || i32 || Solar station balance
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| 0x7b6 || i16 || Bike battle - number of wins
| 0x7b6 || i16 || Bike battle - number of wins
|-
|-
| 0x7b8 || || [[Bike]] parts: Front
| 0x7a0 || || [[Bike]] parts: Front
|-
|-
| 0x7bc || || Bike parts: Tires
| 0x7a2 || || Bike parts: Tires
|-
|-
| 0x7c0 || || Bike parts: Body
| 0x7a4 || || Bike parts: Body
|-
|-
| 0x7c4 || || Bike parts: Special
| 0x7a6 || || Bike parts: Special
|-
|-
| 0x7f8 || || Bike parts: Color
| 0x81a || || Bike parts: Color
|-
|-
| 0x81c || || Bike parts: Options
| 0x7a8 || || Bike parts: Option 1
|-
|0x7aa
|
|Bike parts: Option 2
|-
|0x7ac
|
|Bike parts: Option 3
|-
|0x7ae
|
|Bike parts: Option 4
|-
|-
| 0x828 || || Lens inventory
| 0x828 || || Lens inventory
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== World struct ==
== World struct ==
Access this struct via 0x0203db08. Size: 0x400.
Access this struct via 0x02000708. Size: 0x400.


{| class="wikitable exportable"
{| class="wikitable exportable"
|-
|-
! Offset || Type || Description
! Offset || Type || Description
|-
| 0x3c || i16 || Global story progress
|-
| 0x70 || i16 || Current door ID
|-
| 0x14e:1 || bit[4] || Dark Castle B15 wing completion flags
|-
| 0x14f:5 || bit[4] || Dark Castle B9 wing completion flags
|-
|-
| 0x15d || bit[9] || Titles (Adept/Gladiator/SP Agent/Champion/Dark Hunter/Alchemist/Collector/Doll Master/Storyteller)
| 0x15d || bit[9] || Titles (Adept/Gladiator/SP Agent/Champion/Dark Hunter/Alchemist/Collector/Doll Master/Storyteller)
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== Scratch struct ==
== Scratch struct ==
Access this struct via 0x0203e308.
Access this struct via 0x02000700.


{| class="wikitable exportable"
{| class="wikitable exportable"
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|-
|-
! Address || Type || Description
! Address || Type || Description
|-
| 0x03001664 || void* || Pointer to [[font]]
|-
|-
| 0x0300523c || u32 || [[Actor]] disable flags
| 0x0300523c || u32 || [[Actor]] disable flags
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|-
|-
| 0x03005437 || u8 || RTC frames
| 0x03005437 || u8 || RTC frames
|-
| 0x03005438 || u8 || RTC day of week
|-
|-
| 0x0300543a || u8 || [[Time|Sunrise]] hours
| 0x0300543a || u8 || [[Time|Sunrise]] hours
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| 0x0300543c || u8 || Sunset hours
| 0x0300543c || u8 || Sunset hours
|-
|-
| 0x0300543d || u8 || Sunrise minutes
| 0x0300543d || u8 || Sunset minutes
|-
| 0x0300543e || u8 || Unknown, sunrise/sunset related
|-
| 0x0300543f || u8 || Unknown, sunrise/sunset related
|-
| 0x03005440 || u8 || Hours until sunset
|-
| 0x03005441 || u8 || Minutes until sunset
|-
| 0x03005442 || u8 || Hours until sunrise
|-
| 0x03005443 || u8 || Minutes until sunries
|-
|-
| 0x03005448 || i32 || [[Time|Region]] latitude
| 0x03005448 || i32 || [[Time|Region]] latitude
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|-
|-
| 0x04 || i32 || Solar sensor calibration (<code>raw_level - 2</code> at time of calibration)
| 0x04 || i32 || Solar sensor calibration (<code>raw_level - 2</code> at time of calibration)
|-
| 0x0b || u8 || Daylight savings time active
|-
|-
| 0x18 || i32 || [[Time|Region ID]]
| 0x18 || i32 || [[Time|Region ID]]