RAM map (Boktai 3): Difference between revisions

From Boktai Hacking Wiki
(Added STR & SPR from equipment mem addresses)
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|VIT from equipment
|VIT from equipment
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| + 0x334
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|SPR from equipment
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| + 0x336
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|STR from equipment
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| + 0x424 || i16 || Current HP
| + 0x424 || i16 || Current HP

Revision as of 14:49, 18 August 2024

This is the RAM map for Boktai 3 (J).

EWRAM

Address Type Description
0x02000580 void* Pointer to to Django's actor data?
+ 0x30 i16[3] Current position
+ 0x332 VIT from equipment
+ 0x334 SPR from equipment
+ 0x336 STR from equipment
+ 0x424 i16 Current HP
+ 0x428 i16 Current ENE
+ 0x42C i16 Current TRC
0x0200eec0 Boss HP
0x020031c1 i8 Dialogue box portrait
0x0203c508 void* Pointer to #Stat struct, defaults to 0x0203c400 on hard reset (but moves on soft resets)
0x0203db08 void* Pointer to #World struct, defaults to 0x0203e200 on hard reset (but moves on soft resets)
0x0203e308 void* Pointer to #Scratch struct, defaults to 0x0203e200 on hard reset (but moves on soft resets)

Stat struct

Access this struct via 0x0203c508. See also: Inventory (Boktai 3).

Offset Type Description
0x18 i16[4] Stats (VIT/SPR/STR/?) - updated from *0x0200580 + ?? on screen transitions
0x28 i16 Current HP
0x2c i16 Current ENE
0x30 i16[3] Django position
0x42 i16 Allocatable stat points
0x48 i32 Total EXP
0x50 i16[8] Current equipment (Weapon/Lens/Head/Body/Arms/Legs/?/?)
0x68 Quick change list (sword)
0x78 Quick change list (frame)
0x90 Quick change list (lens)
0xa0 i16[48] Item inventory slots
0xc0 Warehouse item box 1
0xe0 Warehouse item box 2
0x100 i16[48] Item inventory durability (negative = chocolate-covered)
0x160 Accessory inventory
0x180 Warehouse accessory box 1
0x1a0 Warehouse accessory box 2
0x1c0 Sword inventory
0x2c0 Warehouse sword box 1
0x3c0 Warehouse sword box 2
0x4c0 Frame inventory
0x596 i16 Stuffed dolls (bitmask)
0x5b8 i32 Acquired maps
0x608 i32 TRC gauge (0-1000)
0x610 i16 Mr. Rainnot enabled
0x638 i32 Red Django use
0x63c i32 Black Django use
0x6f0 Library: Monsters
0x701 Library: Monster items
0x720 Library: Head
0x721 Library: Body
0x722 Library: Body
0x723 Library: Arms
0x724 Library: Legs
0x72c Library: Swords
0x77c i32 Solar station balance
0x780 char[16] Player name
0x780 char[?] Coffin bike name
0x7b0 i16 Solar bank balance
0x7b2 i16 Bike points
0x7b8 Bike parts: Front
0x7bc Bike parts: Tires
0x7c0 Bike parts: Body
0x7c4 Bike parts: Special
0x7f8 Bike parts: Color
0x81c Bike parts: Options
0x828 Lens inventory
0x838 Key item inventory
0x876 Solar sensor: Bars

World struct

Access this struct via 0x0203db08.

Offset Type Description
0x15d bit[9] Titles (Adept/Gladiator/SP Agent/Champion/Dark Hunter/Alchemist/Collector/Doll Master/Storyteller)
0x19c:4 bit[20] ??? (bit 4 = Title: Grand master)

Scratch struct

Access this struct via 0x0203e308.

Offset Type Description

IWRAM

Address Type Description
0x030052f4 struct* Pointer to current Map file descriptor (usually/always 0x02000010)
+ 0x00 i32 Number of Zones
+ 0x04 void* Pointer to map file tile data
+ 0x0c void* Pointer to map file zones
+ 0x10 void* Pointer to map file unknown block 1
+ 0x14 void* Pointer to map file unknown block 2
0x03005308 i32 RNG index
0x03005418 i16[3] Camera position
0x0300543a u8 Sunrise hours
0x0300543b u8 Sunrise minutes
0x0300543c u8 Sunset hours
0x0300543d u8 Sunrise minutes

EEPROM

TODO

Save data checksums