Text encoding: Difference between revisions
(Update Boktai 1 (U) encoding table) |
(Add encoding table for Boktai 2 (U)) |
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= Encoding tables = | = Encoding tables = | ||
* [https://git.sr.ht/~raphi/bokmagic/tree/master/item/resources/U3IE/encoding.tbl Boktai 1 (U)] | * [https://git.sr.ht/~raphi/bokmagic/tree/master/item/lib/resources/U3IE/encoding.tbl Boktai 1 (U)] | ||
* [https://git.sr.ht/~raphi/ | * [https://git.sr.ht/~raphi/bokmagic/tree/master/item/lib/resources/U32E/encoding.tbl Boktai 2 (U)] | ||
* [https://git.sr.ht/~raphi/bokmagic/tree/master/item/lib/resources/U33J/encoding.tbl Boktai 3 (J)] | |||
* Others: ''TODO'' | * Others: ''TODO'' | ||
[[Category:Documentation]] [[Category:File formats]] | [[Category:Documentation]] [[Category:File formats]] | ||
[[Category:Boktai 1]] [[Category:Boktai 2]] [[Category:Boktai 3]] | [[Category:Boktai 1]] [[Category:Boktai 2]] [[Category:Boktai 3]] |
Latest revision as of 08:21, 23 November 2024
Text is stored uncompressed in the Script directory. Each character is encoded as either 1 or 2 bytes.
- 1 byte: Used for ASCII characters with a code <= 127 (but there are a few exceptions where some ASCII codes have been replaced, see the encoding tables below).
- 2 bytes: Used for special characters (e.g. arrows) and for non-English characters (e.g. Japanese). The 1st byte will be between 0x80 and 0x85.
In other words, if the top bit of a byte is set, that means it's the 1st byte of a 2-byte character. Otherwise, it's a 1-byte ASCII character.
Example: 0x41, 0x80, 0x25
encodes the two characters A★
in Boktai 1 (U).
Encoding tables
- Boktai 1 (U)
- Boktai 2 (U)
- Boktai 3 (J)
- Others: TODO