RAM map (Boktai 1): Difference between revisions
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! Address || Type || Description | ! Address || Type || Description | ||
|- | |- | ||
| 0x03004610 || void** || Pointer to current [[Map file]] descriptor | | 0x03004610 || void** || Pointer to current [[Map file]] descriptor (usually/always 0x02000010) | ||
|- | |||
| + 0x00 || i32 || Number of [[Map file#Zone data|Zones]] | |||
|- | |- | ||
| + 0x04 || void* || Pointer to map file tile data | | + 0x04 || void* || Pointer to map file tile data |
Revision as of 20:22, 4 August 2024
This is the RAM map for Boktai 1 (U).
EWRAM
Stat struct
Address | Type | Description |
---|---|---|
0x0203d8b0 | i32 | Unlock Astro battery (must be set to *(*0x03001c90 + 0x7dc) )
|
0x0203d8f0 | i16[3] | Django position |
Scratch struct
Address | Type | Description |
---|---|---|
0x0203f1b4 | u8[13] | Carmilla: Pattern list - one of 4 hardcoded lists will be chosen at random when starting the fight |
0x0203f1c1 | u8[3] | Carmilla: Pattern pool (indices into pattern list) |
0x0203f1c4 | u8[3] | Carmilla: ??? |
0x0203f1c7 | u8 | Carmilla: Next pool value |
0x0203f1c8 | u8 | Carmilla: Pattern index (index into pattern pool) - the (current/next?) pattern is pattern_list[pattern_pool[next_pool_value]] |
IWRAM
Address | Type | Description |
---|---|---|
0x03004610 | void** | Pointer to current Map file descriptor (usually/always 0x02000010) |
+ 0x00 | i32 | Number of Zones |
+ 0x04 | void* | Pointer to map file tile data |
+ 0x0c | void* | Pointer to map file zones |
+ 0x10 | void* | Pointer to map file unknown block 1 |
+ 0x14 | void* | Pointer to map file unknown block 2 |
0x03004620 | i32 | RNG index |
0x030046e8 | i16[3] | Camera position |
EEPROM
TODO