Maps (Boktai 2): Difference between revisions
(Created page with "The following maps exist in Boktai 2. The names have been extracted from the string data. The init script is responsible for loading the map, spawning objects in it, etc. {| class="wikitable" |- ! ID || Name || Init script || Description |- | 0 || no_area || || |- | 1 || demo || || |- | 2 || ending || || |- | 3 || title || || |- | 4 || vm00_00 || || |- | 5 || f00 || 051d || 6th Avenue |- | 6 || f01 || 052b || 10th Avenue |- | 7 || f02 || 0...") |
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The following maps exist in Boktai 2. The names have been extracted from the string data. The init [[Script directory|script]] is responsible for loading the map, spawning objects in it, etc. | The following maps exist in Boktai 2. The names have been extracted from the string data. The init [[Script directory|script]] is responsible for loading the map, spawning objects in it, etc. | ||
{| class="wikitable" | {| class="wikitable exportable" | ||
|- | |- | ||
! ID || Name || Init script || Description | ! ID || Name || Init script || Description | ||
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Maps are grouped into areas. Each dungeon is one area, in the overworld each map is its own area. Certain states will be reset when changing areas (e.g. normal item chests will be reset). | Maps are grouped into areas. Each dungeon is one area, in the overworld each map is its own area. Certain states will be reset when changing areas (e.g. normal item chests will be reset). | ||
{| class="wikitable" | {| class="wikitable exportable" | ||
|- | |- | ||
! ID || Maps || Description | ! ID || Maps || Description |
Revision as of 16:48, 11 August 2024
The following maps exist in Boktai 2. The names have been extracted from the string data. The init script is responsible for loading the map, spawning objects in it, etc.
ID | Name | Init script | Description |
---|---|---|---|
0 | no_area | ||
1 | demo | ||
2 | ending | ||
3 | title | ||
4 | vm00_00 | ||
5 | f00 | 051d | 6th Avenue |
6 | f01 | 052b | 10th Avenue |
7 | f02 | 0535 | 4th Avenue |
8 | f03 | 0540 | 2nd Avenue |
9 | f04 | 0548 | 8th Avenue |
10 | f05 | ||
11 | f06 | ||
12 | st00_00 | 056b | Valley: 1st map |
13 | st00_01 | 057c | Valley: Spiders, Salon, Ringo |
14 | st00_02 | 058d | Valley: Gate |
15 | st00_03 | 059a | City Gate: Skeletons |
16 | st00_04 | 05ad | City Gate: Bok trap |
17 | st01_00 | 05fb | Cathedral A: Entrance |
18 | st01_01 | 0607 | Cathedral A: Many blocks |
19 | st01_02 | 0611 | Cathedral A: Maze |
20 | st01_03 | 061a | Cathedral A: Lake |
21 | st01_04 | 062e | Cathedral A: Graveyard |
22 | st01_05 | 063c | Cathedral A B1: Boks |
23 | st01_06 | 064f | Cathedral A B1: Candles |
24 | st01_07 | 0663 | Cathedral B 1F: Skeleton trap |
25 | st01_08 | 0676 | Cathedral B 1F: SE/SW rooms |
26 | st01_09 | 0683 | Cathedral B 1F: NE room |
27 | st01_10 | 0694 | Cathedral B 1F: NW room |
28 | st01_11 | 06a0 | Cathedral B 2F: SE/SW rooms |
29 | st01_12 | 06aa | Cathedral B 2F: Bok trap |
30 | st01_13 | 06b2 | Cathedral B 2F: Library |
31 | st01_14 | 06c2 | Cathedral B 3F: Green/blue slot |
32 | st01_15 | 06de | Cathedral B 3F: Candle pit |
33 | st01_16 | 06ef | Cathedral B B1: Before Duneyrr |
34 | st01_17 | 06f8 | Cathedral B B1: Duneyrr |
35 | st01_18 | 070a | Cathedral B B1: Spiders |
36 | st01_19 | 0711 | Cathedral B B1: Wedge |
37 | st02_00 | 0719 | Remains A 1F: Entrance |
38 | st02_01 | 0729 | Remains A 1F: Laggy Golems, intersection |
39 | st02_02 | 0731 | Remains A 2F: Bats trap |
40 | st02_03 | 0739 | Remains A 2F: Solar wind |
41 | st02_04 | 0743 | Remains A 2F: Kid |
42 | st02_05 | 074d | Remains A 1F: Solar station south |
43 | st02_06 | 0757 | Remains A 1F: 3 Traps |
44 | st02_07 | 0761 | Remains A 1F: Sabata |
45 | st02_08 | 076c | Remains A 2F: One bat and many chests |
46 | st02_09 | 0773 | Remains A 2F: 2 blocks puzzle |
47 | st02_10 | 0780 | Remains A 2F: West wing, outside |
48 | st02_11 | 0787 | Remains A 1F: Solar station north |
49 | st02_12 | 0792 | Remains A 1F: 4 blocks puzzle |
50 | st02_13 | 079a | Remains A 1F: Mummies, tarot card entrance |
51 | st02_14 | 07a5 | Remains A 1F: Axe |
52 | st02_15 | 07b0 | Remains Desert |
53 | st02_16 | 07c2 | Remains Desert (center) |
54 | st02_17 | 07d5 | Remains B 1F: Entrance |
55 | st02_18 | 07e6 | Remains B B1: Intersection |
56 | st02_19 | 07f2 | Remains B B1: Puzzles |
57 | st02_20 | 0807 | Remains B B2: Ringo |
58 | st02_21 | 0817 | Remains B B2: Wedge |
59 | st03_00 | 081f | Dark City entrance: Entrance |
60 | st03_01 | 0828 | Dark City entrance: Warp square |
61 | st03_02 | 0831 | Dark City entrance: Dog |
62 | st03_03 | 0839 | Dark City entrance: Shortcut (Nero cutscene) |
63 | st03_04 | 0845 | Dark City entrance: Boks |
64 | st03_05 | 084c | Dark City entrance: Ramp |
65 | st03_06 | 0853 | Dark City entrance: SE corner |
66 | st03_07 | 0861 | Dark City entrance: Eastern corridor |
67 | st03_08 | 0861 | Dark City entrance: Hidden blood chest |
68 | st03_09 | 0868 | Dark City A 1F: C-Mouse and rusty lever / Incorrectly assigned map ID? |
69 | st03_10 | 0875 | Dark City A 2F: 1st locked O door |
70 | st03_11 | 087e | Dark City A 3F: C-Bat tutorial |
71 | st03_12 | 088a | Dark City A 3F: Map A chest, big tarot puzzle |
72 | st03_13 | 0893 | Dark City A 1F: 1st O key |
73 | st03_14 | 089b | Dark City A 1F: Before Flail trap |
74 | st03_15 | 08a2 | Dark City A 1F: Flail trap |
75 | st03_16 | 08ac | Dark City A 1F: 2nd O Door |
76 | st03_17 | 08b3 | Dark City A 3F: 3rd O Key (mummies) |
77 | st03_18 | 08ba | Dark City A 2F: Tarot card rooms |
78 | st03_19 | 08c1 | Dark City A ext: Vertical road west (2nd O key) |
79 | st03_20 | 08cb | Dark City A ext: Horizontal road |
80 | st03_21 | 08d2 | Dark City A ext: Vertical road east |
81 | st03_22 | 08da | Dark City A 3F: Bat corridors |
82 | st03_23 | 08e1 | Dark City B 1F: After Cheyenne |
83 | st03_24 | 0936 | Dark City A 3F: Cheyenne |
83 | st03_24 | 08e8 | Dark City B 4F: Rooftops / reused map ID |
84 | st03_25 | 08f1 | Dark City B 4F: Rooms before Durathror |
85 | st03_26 | 08f8 | Dark City B B1: Ringo/Dainn cutscene |
85 | st03_26 | 094b | Dark City B B1: Durathror |
86 | st03_27 | 0904 | Dark City B B1: Coffin puzzles |
87 | st03_28 | 0913 | Dark City B 1F: After coffin puzzles / Tarot puzzle |
88 | st03_29 | 091f | Dark City B 1F: Dogs before tarot puzzle |
89 | st03_30 | 0927 | Dark City B B1: Coffin lever |
90 | st03_31 | 092f | Dark City B B1: Wedge |
91 | st04_00 | 095d | Aqueduct A: Entrance |
92 | st04_01 | ||
93 | st04_02 | ||
94 | st04_03 | ||
95 | st04_04 | ||
96 | st04_05 | ||
97 | st04_06 | ||
98 | st04_07 | ||
99 | st04_08 | ||
100 | st04_09 | ||
101 | st04_dvalinn | ||
102 | st05_00 | ||
103 | st05_01 | ||
104 | st05_02 | ||
105 | st05_03 | ||
106 | st05_04 | ||
107 | st05_05 | ||
108 | st05_06 | ||
109 | st05_07 | ||
110 | st05_08 | ||
111 | st05_09 | ||
112 | st05_10 | ||
113 | st05_11 | ||
114 | st05_12 | ||
115 | st05_13 | ||
116 | st05_14 | ||
117 | st05_15 | ||
118 | st05_16 | ||
119 | st05_17 | ||
120 | st05_18 | ||
121 | st05_19 | ||
122 | st05_20 | ||
123 | st05_21 | ||
124 | st05_22 | ||
125 | st05_23 | ||
126 | st05_24 | ||
127 | st05_25 | ||
128 | st05_26 | ||
129 | st06_enter | ||
130 | st06_earth_00 | ||
131 | st06_earth_01 | ||
132 | st06_earth_02 | ||
133 | st06_earth_03 | ||
134 | st06_earth_04 | ||
135 | st06_earth_05 | ||
136 | st06_cloud_00 | ||
137 | st06_cloud_01 | ||
138 | st06_cloud_02 | ||
139 | st06_cloud_03 | ||
140 | st06_cloud_04 | ||
141 | st06_cloud_05 | ||
142 | st06_frost_00 | ||
143 | st06_frost_01 | ||
144 | st06_frost_02 | ||
145 | st06_frost_03 | ||
146 | st06_frost_04 | ||
147 | st06_frost_05 | ||
148 | st06_flame_00 | ||
149 | st06_flame_01 | ||
150 | st06_flame_02 | ||
151 | st06_flame_03 | ||
152 | st06_flame_04 | ||
153 | st06_flame_05 | ||
154 | st06_last_00 | ||
155 | st06_last_01 | ||
156 | st06_last_02 | ||
157 | st06_last_03 | ||
158 | st06_last_04 | ||
159 | st06_last_05 | ||
160 | st06_last_06 | ||
161 | st06_last_07 | ||
162 | b00_00 | 0c1b | Mall: Exterior |
163 | b00_01 | 0c5e | Mall: Storage, Coffins, Kid |
164 | b00_02 | 0cc8 | Mall: Solar Bank, Clocktower, Smith |
165 | b00_03 | 0d5a | Solar Tree |
166 | b00_04 | 0d73 | Piledriver (exterior) |
167 | b00_05 | 0d8f | Mall: Inn |
168 | a00_00 | 0db8 | Ruins 1F: Entrance |
169 | a00_01 | 0dcb | Ruins 1F: Pressure plate |
170 | a00_02 | 0dd6 | Ruins 1F: Courtyard |
171 | a00_03 | 0de2 | Ruins 2F: Staircase (one door has been incorrectly assigned map ID 169) |
172 | a00_04 | 0def | Ruins 2F: Left=proceed, Right=go back |
173 | a00_05 | 0df9 | Ruins 1F: Sunny Clog |
174 | a00_06 | 0e02 | Ruins 2F: Switches |
175 | a00_07 | 0e0f | Ruins B1: Spinny Boks & Trap |
176 | a00_08 | ||
177 | a01_00 | ||
178 | a01_middle_00 | ||
179 | a01_middle_01 | ||
180 | a01_middle_02 | ||
181 | a01_middle_03 | ||
182 | a01_middle_04 | ||
183 | a01_middle_05 | ||
184 | a01_middle_06 | ||
185 | a01_middle_07 | ||
186 | a01_boss_00 | ||
187 | a01_boss_01 | ||
188 | a01_boss_02 | ||
189 | a01_boss_03 | ||
190 | a01_boss_04 | ||
191 | a01_boss_05 | ||
192 | a10_00 | 0e2f | Forest 1F: Entrance |
193 | a10_01 | 0e3e | Forest 1F: Skeleton and tree and stuff |
194 | a10_02 | 0e46 | Forest 1F: Map |
195 | a10_03 | 0e4e | Forest 1F: Long clearing west |
196 | a10_04 | 0e58 | Forest 1F: Long clearing east |
197 | a10_05 | 0e61 | Forest 1F: Moving platform |
198 | a10_06 | 0e6c | Forest 1F: House front door |
199 | a10_07 | 0e77 | Forest 1F: Back door exterior |
200 | a10_08 | 0e7f | Forest B1: Back door interior / klorofolun puzzle |
201 | a10_09 | 0e88 | Forest B1: Bok and skylight puzzle |
202 | a10_10 | 0e8f | Forest 1F: House Entrance |
203 | a10_11 | 0e9e | Forest 1F: Bok / lever puzzle |
204 | a10_12 | 0eb4 | Forest 2F: Spider puzzle |
205 | a10_13 | 0ec4 | Forest 2F: Moving platform puzzle |
206 | a10_14 | 0ed0 | Forest 2F: Trap |
207 | a20_00 | ||
208 | a20_01 | ||
209 | a20_02 | ||
210 | a20_03 | ||
211 | a20_04 | ||
212 | a20_05 | ||
213 | a20_06 | ||
214 | a20_07 | ||
215 | a30_00 | 0f24 | HT Present: Entrance |
216 | a30_01 | ||
217 | a30_02 | ||
218 | a30_03 | ||
219 | a30_04 | ||
220 | a30_05 | ||
221 | a30_06 | ||
222 | a30_07 | ||
223 | a30_08 | ||
224 | a30_09 | ||
225 | a30_10 | ||
226 | a30_11 | ||
227 | a40_00 | 1003 | Treasury: Entrance |
228 | a40_01 | ||
229 | a40_02 | ||
230 | a40_03 | ||
231 | a40_04 | ||
232 | a40_05 | ||
233 | a40_06 | ||
234 | a40_07 | ||
235 | a40_08 | ||
236 | a40_09 | ||
237 | a40_10 | ||
238 | a40_11 | ||
239 | a40_12 | ||
240 | a40_13 | ||
241 | a40_14 | ||
242 | a40_15 | ||
243 | a40_16 | ||
244 | a40_17 | ||
245 | a40_18 | ||
246 | a40_19 | ||
247 | a40_20 | ||
248 | a40_21 | ||
249 | tu00_00 | ||
250 | tu00_01 | ||
251 | tu00_02 | ||
252 | random_enter | ||
253 | random | ||
254 | random_room | ||
255 | random_boss | ||
256 | random_top | 0db0 | Piledriver (Battle drive) / Incorrectly assigned map ID? |
257 | wedge | ||
258 | move_floor | ||
259 | pile_driver | ||
260 | bank | ||
261 | torture | ||
262 | rockman | ||
263 | lk00_00 | ||
264 | lk00_01 | ||
265 | lk00_02 |
Areas
Maps are grouped into areas. Each dungeon is one area, in the overworld each map is its own area. Certain states will be reset when changing areas (e.g. normal item chests will be reset).
ID | Maps | Description |
---|---|---|
0 | st00_ | Valley/City Gate (prologue) |
1 | st01_ | Cathedral |
2 | st02_ | Remains |
3 | st03_ | Dark City |
4 | st04_ | Aqueduct |
5 | ||
6 | Main menu | |
7 | a00_ | Ruins |
8 | ||
9 | a10_ | Forest |
10 | ||
11 | a30_ | House of Time |
12 | a40_ | Treasury |
13 | ||
14 | Piledriver (Battle drive) | |
15 | f00 | 6th Avenue |
16 | f01 | 10th Avenue |
17 | f02 | 4th Avenue |
18 | f03 | 2nd Avenue |
19 | f04 | 8th Avenue |
20 | ||
21 | ||
22 | Mall | |
23 | Solar Tree | |
24 | Piledriver (exterior) | |
25 | ||
26 | ||
27 | ||
28 | ||
29 | ||
30 | ||
31 | ||
32 | ||
33 | ||
34 | ||
35 | ||
36 | ||
37 | ||
38 | ||
39 | ||
40 | ||
41 | ||
42 | ||
43 | ||
44 |