RAM map (Boktai 2): Difference between revisions
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This is the RAM map for Boktai 2 (U). <!-- Please create a new page for maps of other languages! For example "RAM map (Boktai 2, J)". --> | This is the RAM map for Boktai 2 (U). <!-- Please create a new page for maps of other languages! For example "RAM map (Boktai 2, J)". --> | ||
= EWRAM | = EWRAM = | ||
== Stat struct == | == Stat struct == | ||
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|- | |- | ||
! Offset || Type || Description | ! Offset || Type || Description | ||
|- | |||
| 0x50 || i32 || Total EXP | |||
|- | |- | ||
| 0x54 || i32 || Magic inventory (bitmask) | | 0x54 || i32 || Magic inventory (bitmask) |
Revision as of 20:07, 3 August 2024
This is the RAM map for Boktai 2 (U).
EWRAM
Stat struct
Offset | Type | Description |
---|---|---|
0x50 | i32 | Total EXP |
0x54 | i32 | Magic inventory (bitmask) |
IWRAM
Address | Type | Description |
---|---|---|
0x030016c0 | byte[0x28] | Global save data, loaded from save file @ 0x00-0x28 |
... 0x030016d8 | u16 | Unlock Blindbox Lv. 3 event |
... 0x030016da | u16 | Unlock Blindbox Lv. 4 event |
... 0x030016dc | u16 | Unlock Blindbox Lv. 5 & valentine's day event |
... 0x030016de | u16 | Unlock Something has happened to ???'s body event |
0x03004690 | void* | Pointer to #Scratch struct, defaults to 0x0203da00 on hard reset (but moves on soft resets) |
0x03004698 | void* | Pointer to #Stat struct, defaults to 0x0203e200 on hard reset (but moves on soft resets) |
0x030046a0 | void* | Pointer to #World struct, defaults to 0x0203c400 on hard reset (but moves on soft resets) |
EEPROM
TODO
Version differences
TODO
WORLD block is different