User:Raphi/Bugs: Difference between revisions
Added Bok 3 glitches |
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* Footnotes in [[Inventory (Boktai 3)]] | * Footnotes in [[Inventory (Boktai 3)]] | ||
* White Forest: After purifying Sabata, his shadow is visible on top of the coffin sprite even before he emerges from it | * White Forest: After purifying Sabata, his shadow is visible on top of the coffin sprite even before he emerges from it | ||
* Purification can be completed instantly by summoning the piledriver, clearing the silver rank of the Arena and starting the purification (NG+ only due to Arena only being available after clearing the game once) (found by 苓燐, reproduced by beige) [https://fxtwitter.com/beige006956/status/1905976487318032696 (link)] | * Purification can be completed instantly by summoning the piledriver, clearing the silver rank of the Arena and starting the purification ''(NG+ only due to Arena only being available after clearing the game once) (found by 苓燐, reproduced by beige)'' [https://fxtwitter.com/beige006956/status/1905976487318032696 ''(link)''] | ||
* Being hit by Ratatosk's bind attack during the TRC change animation allows using TRC without consuming the TRC gauge (beige) [https://youtu.be/4yUH7bF75oM?si=aCfnL3GA9K610cCC (link)] | * Being hit by Ratatosk's bind attack during the TRC change animation allows using TRC without consuming the TRC gauge (beige) [https://youtu.be/4yUH7bF75oM?si=aCfnL3GA9K610cCC ''(link)''] | ||
* Solar Trap magic can sometimes stop working after a block has passed over it (beige) [https://fxtwitter.com/beige006956/status/1912111066953421100 (link)] | * Solar Trap magic can sometimes stop working after a block has passed over it (beige) [https://fxtwitter.com/beige006956/status/1912111066953421100 ''(link)''] | ||
= Boktai DS = | = Boktai DS = |
Revision as of 19:39, 27 April 2025
Known bugs, glitches, exploits, whatever you want to call it in the Boktai games. These should eventually be documented somewhere
Boktai 1
- Muspell can become tripped out and endlessly cycle between rolling into a ball/unrolling (Raphi)
- Softlock in Sabata's arena in Dark Castle: Defeat sabata, reenter the arena using the north exit, save & quit ("We have retreat glitch at home") (beige)
- AST key duplication
- indexed-ptr u16 (Raphi)
- Cutscene skips (e.g. Sol City, that other dungeon)
- Diagonal movement tech (e.g. Sol City)
- Water Demon's Cage skip
- Stopping on ice (shenef)
- Footsteps can become inaudible when consuming a speed nut while walking into lava (Raphi)
Boktai 2
- Clocktower check is bugged in the Japanese version (Raphi)
- Softlock when trying to start a purification if you got the punish room when loading into the piledriver map (mttkm)
- Puddle knockback storage (beige)
- Dream Avenue loading zone glitch with Solar Gun knockback
- Also works in the Remains desert
- Garbage text in Treasury sign (aishituzi)
Boktai 3
- STR from equipment doesn't work (beige)
- Footnotes in Inventory (Boktai 3)
- White Forest: After purifying Sabata, his shadow is visible on top of the coffin sprite even before he emerges from it
- Purification can be completed instantly by summoning the piledriver, clearing the silver rank of the Arena and starting the purification (NG+ only due to Arena only being available after clearing the game once) (found by 苓燐, reproduced by beige) (link)
- Being hit by Ratatosk's bind attack during the TRC change animation allows using TRC without consuming the TRC gauge (beige) (link)
- Solar Trap magic can sometimes stop working after a block has passed over it (beige) (link)
Boktai DS
- Command swap glitch
- Terennial swap glitch
- Data abort when failing terennial swap glitch
- Trance swap glitch (can either stop time or softlock) (Raphi)