Collision map file: Difference between revisions
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→See also: Boktai 2 |
→Tile data: add tilemap offset |
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Line 30: | Line 30: | ||
u16 width; | u16 width; | ||
u16 height; | u16 height; | ||
// pixel position of tilemap on the collision map (for camera) | |||
i16 tilemap_offset_x; | |||
i16 tilemap_offset_y; | |||
tile[height*width] tiles; | tile[height*width] tiles; | ||
}; | }; |