Collision map file: Difference between revisions
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→Changes in Boktai 2/3: typo |
→Tile data: notes on effects |
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// Bitmask, multiple effects per tile are supported | // Bitmask, multiple effects per tile are supported | ||
// NOTE #1: This list is for Boktai 1 - Boktai 2/3 use a different list. | |||
// NOTE #2: At least in Boktai 2, it may even differ per dungeon. | |||
enum tile_effects : u16 { | enum tile_effects : u16 { | ||
wall = 0x0002, // an always inaccessible tile | wall = 0x0002, // an always inaccessible tile |