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Collision map file: Difference between revisions

Tile data: notes on effects
 
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// Bitmask, multiple effects per tile are supported
// Bitmask, multiple effects per tile are supported
// NOTE #1: This list is for Boktai 1 - Boktai 2/3 use a different list.
// NOTE #2: At least in Boktai 2, it may even differ per dungeon.
enum tile_effects : u16 {
enum tile_effects : u16 {
   wall = 0x0002,    // an always inaccessible tile
   wall = 0x0002,    // an always inaccessible tile