RAM map (Boktai 1): Difference between revisions
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| 0x03001c90 || void* || Pointer to Django's actor data? | | 0x03001c90 || void* || Pointer to Django's actor data? | ||
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| + 0x18 || i32 || Current lens level | |||
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| + 0x7dc || i32 || Astro battery unlock password | |||
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| 0x03001cc8 || void* || Pointer to linked list of bat enemies? | | 0x03001cc8 || void* || Pointer to linked list of bat enemies? | ||
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| 0x03004478 || i32 || [[Random number generator|Bootstrap RNG seed]] | | 0x03004478 || i32 || [[Random number generator|Bootstrap RNG seed]] | ||
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| 0x030044f8 || i32 || Solar sensor interface: Is enabled (true/false) | | 0x030044f8 || i32 || Solar sensor interface: Is enabled (true/false) |
Revision as of 06:49, 6 August 2024
This is the RAM map for Boktai 1 (U). Go to ROM map.
EWRAM
Address | Type | Description |
---|---|---|
0x020011c0 | i32 | Solar sensor: Calibrated level (0=dark, 140=max brightness. Calibrated level = calibration - raw level, then clamp to 0-140) |
0x020011c2 | i32 | Solar sensor: Bars. Calculated from calibrated level (0=dark, 8=max brightness) |
0x0203c800 | u16[1024] | RNG table (generated by the bootstrap RNG once on power-on) |
0x0203d800 | byte[?] | #Stat struct |
0x0203e000 | byte[?] | Stat struct - backup (created on screen transitions, reloaded on death, saved to save file when saving) |
0x0203e800 | byte[?] | #World struct |
0x0203ec00 | byte[?] | World struct - backup |
0x0203f000 | byte[?] | #Scratch struct |
Stat struct
Address | Type | Description |
---|---|---|
0x0203d80a | i16[7] | Grenade amounts |
0x0203d88c | i16 | Equipped lens |
0x0203d88e | i16 | Equipped frame |
0x0203d892 | i16 | Equipped grenades |
0x0203d892 | i16 | Equipped battery |
0x0203d8b0 | i32 | Unlock Astro battery (must be set to *(*0x03001c90 + 0x7dc) )
|
0x0203d8f0 | i16[3] | Django position |
0x0203d91e | i32 | Solar sensor: Calibrated level (see 0x020011c0) |
0x0203dc18 | i16 | Item inventory size |
0x0203dc1a | i16[42] | Item inventory IDs |
0x0203dc6e | i16[42] | Item inventory amounts |
0x0203dcc4 | i32 | Lens inventory (bitmask, 1 bit per lens and level) |
0x0203dcc8 | i32 | Frame inventory (bitmask) |
0x0203dcd0 | i32 | Battery inventory (bitmask) |
0x0203dcd8 | i16[8] | Lens EXP |
World struct
Address | Type | Description |
---|---|---|
0x0203e8c5:6 | bit[64] | "Chest opened" flags for current area (resets on area change) |
Scratch struct
Address | Type | Description |
---|---|---|
0x0203f1b4 | u8[13] | Carmilla: Pattern list - one of 4 hardcoded lists will be chosen at random when starting the fight |
0x0203f1c1 | u8[3] | Carmilla: Pattern pool (indices into pattern list) |
0x0203f1c4 | u8[3] | Carmilla: ??? |
0x0203f1c7 | u8 | Carmilla: Next pool value |
0x0203f1c8 | u8 | Carmilla: Pattern index (index into pattern pool) - the (current/next?) pattern is pattern_list[pattern_pool[next_pool_value]] |
IWRAM
Address | Type | Description |
---|---|---|
0x03000630 | i32 | Solar sensor interface: State (0=measuring, 1=resetting, 2=idle) |
0x03000634 | i32 | Solar sensor interface: Counter (0-511, counts half-cycles of the 74LV4040 counter chip) |
0x0300063c | i32 | Solar sensor interface: shift out (next value to be written to GPIO_DATA) |
0x03000648 | void* | Script directory: Script index pointer |
0x03000648 | void* | Script directory: Script count |
0x03000108 | treasure_data* | Pointer to this map's #Treasure data (NULL if map has no treasures) |
0x03001c2c | i16 | Solar sensor: Bars. See 0x020011c2. |
0x03001c90 | void* | Pointer to Django's actor data? |
+ 0x18 | i32 | Current lens level |
+ 0x7dc | i32 | Astro battery unlock password |
0x03001cc8 | void* | Pointer to linked list of bat enemies? |
0x03004478 | i32 | Bootstrap RNG seed |
0x030044f8 | i32 | Solar sensor interface: Is enabled (true/false) |
0x030044fc | i32 | Solar sensor interface: Last result (GPIO_DATA & 8) |
0x03004508 | i32 | Solar sensor interface: Raw level (counter / 2 when GPIO_DATA & 8 becomes nonzero. 0=max brightness, 255=dark) |
0x03004520 | void* | Bytecode: Program counter |
0x03004524 | void* | Bytecode: Return value |
0x0300450c | i32 | Solar sensor interface: Timer interval (TM3CNT_LO will be set to -this value) |
0x03004610 | struct* | Pointer to current Map file descriptor (usually/always 0x02000010) |
+ 0x00 | i32 | Number of Zones |
+ 0x04 | void* | Pointer to map file tile data |
+ 0x0c | void* | Pointer to map file zones |
+ 0x10 | void* | Pointer to map file unknown block 1 |
+ 0x14 | void* | Pointer to map file unknown block 2 |
+ 0x24 | zone_callback[] | List of zone callbacks:
struct zone_callback { /* offset 0x08 */ u16 zone_id; /* offset 0x24 */ void* bytecode_ptr; // Generally points into a Script }; |
0x03004620 | i32 | RNG index |
0x030046a8 | struct* | Pointer to #Save data header (usually/always? 0x03000768) |
0x030046c4 | struct* | Pointer to #Global save data (always 0x03000750) |
0x030046e8 | i16[3] | Camera position |
Save data header
Offset | Type | Description |
---|---|---|
0x2c | char[?] | Player name |
Global save data
Offset | Type | Description |
---|---|---|
0x00 | i32 | Global frame counter |
0x04 | i32 | Solar sensor calibration (raw level - 2 at time of calibration)
|
Other structs
Treasure data
// pointer to this struct is at 0x03000108
struct treasure_data {
/* offset 0x24 */ treasure_node* list_head;
};
struct treasure_node {
/* offset 0x14 */ treasure_trigger* trigger;
/* offset 0x28 */ u32 callback_script_id;
/* offset 0x2c */ u32 callback_args[?];
/* offset 0xb8 */ treasure_node* list_next;
};
struct treasure_trigger {
/* offset 0x20 */ i16 position[3];
};
EEPROM
Byte address | Byte size | Description |
---|---|---|
0x0000 | 0x18 | #Global save data |
0x00c0 | 0x28 | Slot 1: #Save data header |
0x0200 | 0x28 | Slot 2: #Save data header |
0x0340 | 0x400 | Slot 1: #World struct |
0x0780 | 0x418 | Slot 1: #Stat struct |
0x0dc0 | 0x400 | Slot 2: #World struct |
0x1200 | 0x418 | Slot 2: #Stat struct |
0x1840 | 0x168 | |
0x1a40 | 0x168 |
Each block is followed by its checksum, see Save data checksums.