All public logs
Combined display of all available logs of Boktai Hacking Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 13:55, 30 May 2025 Raphi talk contribs created page Template:Engine calls/Boktai 3 (Prepare for engine call merge)
- 13:54, 30 May 2025 Raphi talk contribs created page Template:Engine calls/Boktai 2 (Prepare for engine call merge)
- 13:53, 30 May 2025 Raphi talk contribs created page Template:Engine calls/Boktai 1 (Prepare for engine call merge)
- 13:48, 30 May 2025 Raphi talk contribs created page Template:Engine calls (Combined engine call table)
- 21:38, 7 May 2025 Raphi talk contribs created page Heap (Created page with "The heap is used for ''dynamic'' memory allocation (mostly, but not only, actors). This contrasts with ''statically'' allocated data like maps or save data, which have fixed memory addresses. Usage of the heap is based on the common C functions [https://manpages.debian.org/stable/manpages-dev/malloc.3.en.html malloc() and free()], although their implementation in Boktai is far simpler than what is found on modern systems. malloc() returns NULL if there's not e...")
- 08:08, 3 May 2025 Raphi talk contribs created page Collision map files (Boktai 2) (Created page with "{| class="wikitable exportable" ! File ID || Description |- | 0x050f || || |- | 0x051f || st00_01 || 0x051f |- | 0x052f || st00_02 || 0x052f |- | 0x053f || st00_03 || 0x053f |- | 0x054f || st00_04 || 0x054f |- | 0x072c || tu00_02 || 0x072c |- | 0x082e || st02_10 || 0x082e |- | 0x08ae || st02_11 || 0x08ae |- | 0x092e || st02_12 || 0x092e |- | 0x09ae || st02_13 || 0x09ae |- | 0x0a2e || st02_14, a01_middle_01 || 0x0a2e |- | 0x0aae || st02_15 || 0x0aae |- | 0x0bae || st02_...")
- 08:06, 3 May 2025 Raphi talk contribs created page Tile map files (Boktai 2) (Created page with "= Tile maps = {| class="wikitable exportable" ! File ID || Description || Suggested tile set part || Suggested palette |- | 0x0012 || a00_00 || 0x1bf5 || 0x708c |- | 0x0101 || a40_20 || 0xfc03 || 0x7748 |- | 0x0346 || st02_04 || 0x4c28 || 0x2737 |- | 0x04ef || st01_12 || 0xdc42 || 0xcbbc |- | 0x0675 || st03_12 || 0x3c5b || 0x40d1 |- | 0x0689 || st02_08 || 0x7c5c || 0x9998 |- | 0x08ab || || || |- | 0x08ae || tu00_02 || 0xcc7e || 0x513d |- | 0x0abb ||...")
- 14:42, 22 April 2025 Raphi talk contribs created page File:St01 00a navmesh.png (Partial navmesh of st01_00a from Boktai 1.)
- 14:42, 22 April 2025 Raphi talk contribs uploaded File:St01 00a navmesh.png (Partial navmesh of st01_00a from Boktai 1.)
- 07:46, 15 November 2024 Raphi talk contribs created page User:Raphi/Unseen content (Created page with "This should go to TCRF at some point... Feel free to make that happen, dear reader. = All = * Maps have internal names (e.g. <code>st00_00</code>) that are stored in the ROM but not visible in-game * Do a pass over every ROM with BokMagic and check what shows up * Hidden Tokyo region (default coordinates before selecting a region) * Unused characters in the fonts (e.g. cat in Boktai 1/2, PG## characters in Boktai 3, maybe the corrupted characters from Boktai 1) = B...")
- 21:51, 12 November 2024 Raphi talk contribs created page User:Raphi/Bugs (Created page with "Known bugs, glitches, exploits, whatever you want to call it in the Boktai games. These should eventually be documented somewhere = Boktai 1 = * Muspell can become tripped out and endlessly cycle between rolling into a ball/unrolling * Softlock in Sabata's arena in Dark Castle: Defeat sabata, reenter the arena using the north exit, save & quit ("We have retreat glitch at home") (beige) = Boktai 2 = * Softlock when trying to start a purification if you got the punish...")
- 10:50, 9 November 2024 Raphi talk contribs moved page Map file to Collision map file
- 10:49, 9 November 2024 Raphi talk contribs moved page Map files (Boktai 1) to Collision map files (Boktai 1) without leaving a redirect
- 15:56, 8 November 2024 Raphi talk contribs created page Tile map files (Boktai 1) (Created page with "= Tile maps = {| class="wikitable exportable" ! File ID || Description |- | 0x0038 || st03_11 |- | 0x0110 || st05_center_00b |- | 0x0160 || random (SE 5) |- | 0x01d4 || |- | 0x0219 || st05_center_08 |- | 0x02eb || random_roof |- | 0x033b || random (NE 7) |- | 0x03b0 || st05_center_00a |- | 0x0a62 || st04_18 |- | 0x0b0b || st03_02_02 |- | 0x0b12 || |- | 0x0bdb || |- | 0x0bf7 || |- | 0x0c07 || |- | 0x0c17 || |- | 0x0c27 || |- | 0x0c30 || random (NE 1) |- | 0x0c37 |...")
- 15:54, 8 November 2024 Raphi talk contribs created page Map files (Boktai 1) (Created page with "{| class="wikitable exportable" ! File ID || Description |- | 0x0147 || st05_mansion_05 |- | 0x0305 || b05_02 |- | 0x0345 || d03_03 |- | 0x0407 || st01_00a |- | 0x050f || st00_00 |- | 0x0517 || st01_00 |- | 0x051f || st00_01 |- | 0x0527 || st01_01 |- | 0x052f || st00_02 |- | 0x053f || st00_03 |- | 0x0547 || |- | 0x054f || st00_04 |- | 0x0557 || st01_04 |- | 0x0567 || st01_05 |- | 0x0577 || st01_06 |- | 0x0587 || st01_07 |- | 0x0597 || st01_08 |- | 0x05a7 || st01_09 |- |...")
- 18:21, 29 October 2024 Raphi talk contribs created page BokMagic (Created page with "{{Project | Type=Tool | Image=BokMagic screenshot.png | ShortDescription=Data viewer for GBA Boktai ROMs | TargetROM=Boktai 1/2/3 | Author=Raphi | License=[https://spdx.org/licenses/GPL-3.0-or-later.html GNU GPL 3.0] | ReleasedAt=2024-10-29 | SourceCode=https://git.sr.ht/~raphi/bokmagic | Download=[https://boktaihacking.net/downloads/bokmagic-latest-windows.zip Latest Windows build] }} BokMagic is a cross-platform data viewer for the GBA Boktai games. It...")
- 18:18, 29 October 2024 Raphi talk contribs created page File:BokMagic screenshot.png
- 18:18, 29 October 2024 Raphi talk contribs uploaded File:BokMagic screenshot.png
- 12:48, 27 October 2024 Raphi talk contribs created page Animation file (Created page with "'''TODO:''' This page needs verification. Animation files store animation for actor sprites. Each actor in the actor sprites file may contain multiple sprites, and animaitons determine when the actor should show which sprite (and optionally, if the sprite should be flipped). = File format = <syntaxhighlight lang="c"> struct AnimationFile { offset 0x00: u16 animationCount; offset 0x02: u16 frameCount; offset 0x04: Animation...")