This is the RAM map for Boktai 1 (U).
EWRAM
Stat struct
Address |
Type |
Description
|
0x0203d8b0 |
i32 |
Unlock Astro battery (must be set to *(*0x03001c90 + 0x7dc) )
|
0x0203d8f0 |
i16[3] |
Django position
|
Scratch struct
Address |
Type |
Description
|
0x0203f1b4 |
u8[13] |
Carmilla: Pattern list - one of 4 hardcoded lists will be chosen at random when starting the fight
|
0x0203f1c1 |
u8[3] |
Carmilla: Pattern pool (indices into pattern list)
|
0x0203f1c4 |
u8[3] |
Carmilla: ???
|
0x0203f1c7 |
u8 |
Carmilla: Next pool value
|
0x0203f1c8 |
u8 |
Carmilla: Pattern index (index into pattern pool) - the (current/next?) pattern is pattern_list[pattern_pool[next_pool_value]]
|
IWRAM
Address |
Type |
Description
|
0x03004610 |
void** |
Pointer to current Map file descriptor (usually/always 0x02000010)
|
+ 0x00 |
i32 |
Number of Zones
|
+ 0x04 |
void* |
Pointer to map file tile data
|
+ 0x0c |
void* |
Pointer to map file zones
|
+ 0x10 |
void* |
Pointer to map file unknown block 1
|
+ 0x14 |
void* |
Pointer to map file unknown block 2
|
+ 0x24 |
zone_callback[] |
List of zone callbacks:
struct zone_callback {
/* offset 0x08 */ u16 zone_id;
/* offset 0x24 */ void* bytecode_ptr; // Generally points into a Script
};
|
0x03004620 |
i32 |
RNG index
|
0x030046e8 |
i16[3] |
Camera position
|
EEPROM
TODO
Save data checksums