RAM map (Boktai 1)
This is the RAM map for Boktai 1 (U).
EWRAM
Stat struct
Address | Type | Description |
---|---|---|
0x0203d8b0 | i32 | Unlock Astro battery (must be set to *(*0x03001c90 + 0x7dc) )
|
0x0203d8f0 | i16[3] | Django position |
Scratch struct
Address | Type | Description |
---|---|---|
0x0203f1b4 | u8[13] | Carmilla: Pattern list - one of 4 hardcoded lists will be chosen at random when starting the fight |
0x0203f1c1 | u8[3] | Carmilla: Pattern pool (indices into pattern list) |
0x0203f1c4 | u8[3] | Carmilla: ??? |
0x0203f1c7 | u8 | Carmilla: Next pool value |
0x0203f1c8 | u8 | Carmilla: Pattern index (index into pattern pool) - the (current/next?) pattern is pattern_list[pattern_pool[next_pool_value]] |
IWRAM
Address | Type | Description |
---|---|---|
0x03004610 | void** | Pointer to current Map file descriptor (usually/always 0x02000010) |
+ 0x00 | i32 | Number of Zones |
+ 0x04 | void* | Pointer to map file tile data |
+ 0x0c | void* | Pointer to map file zones |
+ 0x10 | void* | Pointer to map file unknown block 1 |
+ 0x14 | void* | Pointer to map file unknown block 2 |
+ 0x24 | zone_callback[] | List of zone callbacks:
struct zone_callback { /* offset 0x08 */ u16 zone_id; /* offset 0x24 */ void* bytecode_ptr; // Generally points into a Script }; |
0x03004620 | i32 | RNG index |
0x030046e8 | i16[3] | Camera position |
EEPROM
TODO