Raphi
Created page with "''Very'' work in progress! Entities is an umbrella term for all dynamic objects on a map (essentially, everything except the static tile data). This includes enemies, chests, doors, etc. 0x03004480 is maybe the start of an array of <code>(pointer, flags)</code> pairs for each entity type? Zeroing out the pointers causes things to (not) happen. = Chests = <syntaxhighlight lang="c"> s1* g_s1; // @ 0x03000108 struct s1 { →offset 0x24: chest* chest_list; }; struc..."