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= EWRAM = | = EWRAM = | ||
{| class="wikitable" | {| class="wikitable exportable" | ||
|- | |- | ||
! Address || Type || Description | ! Address || Type || Description | ||
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Access this struct via 0x03004690. See also: [[Inventory (Boktai 2)]]. | Access this struct via 0x03004690. See also: [[Inventory (Boktai 2)]]. | ||
{| class="wikitable" | {| class="wikitable exportable" | ||
|- | |- | ||
! Offset || Type || Description | ! Offset || Type || Description | ||
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Access this struct via 0x030046a0. ''Note:'' In the Japanese version, this struct is laid out slightly differently. | Access this struct via 0x030046a0. ''Note:'' In the Japanese version, this struct is laid out slightly differently. | ||
{| class="wikitable" | {| class="wikitable exportable" | ||
|- | |- | ||
! Offset || Type || Description | ! Offset || Type || Description | ||
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Access this struct via 0x03004698. | Access this struct via 0x03004698. | ||
{| class="wikitable" | {| class="wikitable exportable" | ||
|- | |- | ||
! Offset || Type || Description | ! Offset || Type || Description | ||
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= IWRAM = | = IWRAM = | ||
{| class="wikitable" | {| class="wikitable exportable" | ||
|- | |- | ||
! Address || Type || Description | ! Address || Type || Description | ||
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== Global save data == | == Global save data == | ||
{| class="wikitable" | {| class="wikitable exportable" | ||
|- | |- | ||
! Offset || Type || Description | ! Offset || Type || Description |