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ROM map (Boktai 3): Difference between revisions

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| 0x081dcdf4 || void * Time_StartRegionMenu(void)
| 0x081dcdf4 || void * Time_StartRegionMenu(void)
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| 0x081ddbc0 || void NameEntry_HandleKeypad(int param_1)
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| 0x081df1d8 || void Password_CalcCursorPosition(int param_1)
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| 0x081df32c || void Password_HandleKeypadUp(void)
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| 0x081df510 || void Password_HandleKeypadDown(void)
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| 0x081df694 || void Password_HandleKeypadLeft(void)
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| 0x081df878 || void Password_HandleKeypadRight(void)
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| 0x08215698 || bg_char* Video_GetBackgroundMap(int bgNum)
| 0x08215698 || bg_char* Video_GetBackgroundMap(int bgNum)
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| 0x08249224 || void GPIO_Disable(void)
| 0x08249224 || void GPIO_Disable(void)
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| 0x0824da48 || void * memcpy'(void * dest, void * src, uint len) - Unsure how this is different from the memcpy at 0x08219db4
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| 0x0860330c || [[Engine calls (Boktai_3)|Engine call]] table (null-terminated array of <code>struct { void(*)(int r0) fn; int id; }</code>)
| 0x0860330c || [[Engine calls (Boktai_3)|Engine call]] table (null-terminated array of <code>struct { void(*)(int r0) fn; int id; }</code>)