Jump to content

RAM map (Boktai 1): Difference between revisions

no edit summary
No edit summary
Line 34: Line 34:
| 0x0203c800 || u16[1024] || [[Random number generator|RNG table]] (generated by the bootstrap RNG once on power-on)
| 0x0203c800 || u16[1024] || [[Random number generator|RNG table]] (generated by the bootstrap RNG once on power-on)
|-
|-
| 0x0203d800 || byte[?] || [[#Stat struct]]
| 0x0203d800 || byte[0x580] || [[#Stat struct]]
|-
|-
| 0x0203e000 || byte[?] || Stat struct - backup (created on screen transitions, reloaded on death, saved to save file when saving)
| 0x0203e000 || byte[0x580] || Stat struct - backup (created on screen transitions, reloaded on death, saved to save file when saving)
|-
|-
| 0x0203e800 || byte[?] || [[#World struct]]
| 0x0203e800 || byte[0x400] || [[#World struct]]
|-
|-
| 0x0203ec00 || byte[?] || World struct - backup
| 0x0203ec00 || byte[0x400] || World struct - backup
|-
|-
| 0x0203f000 || byte[?] || [[#Scratch struct]]
| 0x0203f000 || byte[?] || [[#Scratch struct]]
Line 158: Line 158:
|-
|-
| 0x0203ea1a || i16 || Current door ID
| 0x0203ea1a || i16 || Current door ID
|-
| 0x0203ea1c || i32 || Current door script ID (used for respawning the player after using the bank/loans)
|-
|-
| 0x0203ea91 || u8 || Bloodrust mansion courtyard layout
| 0x0203ea91 || u8 || Bloodrust mansion courtyard layout