Jump to content

RAM map (Boktai 1): Difference between revisions

no edit summary
No edit summary
No edit summary
Line 31: Line 31:
|-
|-
| 0x02008be6 || i16 || Purification: bottom left tower health
| 0x02008be6 || i16 || Purification: bottom left tower health
|-
| 0x0201a400 || struct || Decompressed [[tile map file]] (only used if the tile map file was compressed, uncompressed files are accessed directly from ROM)
|-
|-
| 0x0203c800 || u16[1024] || [[Random number generator|RNG table]] (generated by the bootstrap RNG once on power-on)
| 0x0203c800 || u16[1024] || [[Random number generator|RNG table]] (generated by the bootstrap RNG once on power-on)
Line 191: Line 193:
|-
|-
! Address || Type || Description
! Address || Type || Description
|-
| 0x03000600 || void* || ID of [[Tile map file]] that has been decompressed to 0x0201a400
|-
|-
| 0x03000630 || i32 || Solar sensor interface: State (0=measuring, 1=resetting, 2=idle)
| 0x03000630 || i32 || Solar sensor interface: State (0=measuring, 1=resetting, 2=idle)