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/* offset 0x04 */ u16 layerCount; // Number of layers in this file | /* offset 0x04 */ u16 layerCount; // Number of layers in this file | ||
/* offset 0x06 */ u16 tileCount; // Number of tiles in this file's tileset (if it exists) | /* offset 0x06 */ u16 tileCount; // Number of tiles in this file's tileset (if it exists) | ||
/* offset 0x08 */ | /* offset 0x08 */ u16 metatileCount; // Number of metatiles in this file | ||
/* offset 0x0a */ u16 loadOffset; // Offset into VRAM at which the tiles should be copied to, in tiles. | |||
// Byte offset from start of this struct to the layerDefinitions[] array | // Byte offset from start of this struct to the layerDefinitions[] array |