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RAM map (Boktai 1): Difference between revisions

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| 0x0203e8d4 || u8 || Azure Sky Tower: Current room (0=NE, 1=SE, 2=NW, 3=SW)
| 0x0203e8d4 || u8 || Azure Sky Tower: Current room (0=NE, 1=SE, 2=NW, 3=SW)
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| 0x0203e8dc || u8 || Azure Sky Tower: Enemy index of key holder (see 0x0203eab4 and 0x0203eac4)
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| 0x0203e8dd || u8 || Azure Sky Tower: Current floor
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| 0x0203e8de || u8 || Azure Sky Tower: Current palette (0-7)
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| 0x0203e8e1 || u8[4] || Azure Sky Tower: Current floor room indices (indices: 0=NE, 1=SE, 2=NW, 3=SW). The index of the current room will be copied to 0x0203f2f6.
| 0x0203e8e1 || u8[4] || Azure Sky Tower: Current floor room indices (indices: 0=NE, 1=SE, 2=NW, 3=SW). The index of the current room will be copied to 0x0203f2f6.
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| 0x0203ea91 || u8 || Bloodrust mansion courtyard layout
| 0x0203ea91 || u8 || Bloodrust mansion courtyard layout
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| 0x0203eab4 || u8[16] || Azure Sky Tower: Current floor enemy types. Entries 0-3=NE room, 4-7=SE, 8-11=NW, 12-15=SW. (TODO: value list)
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| 0x0203eac4 || u8[32] || Azure Sky Tower: Current floor enemy coordinates (TODO: how does this work?)
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