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RAM map (Boktai 2): Difference between revisions

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This is the RAM map for Boktai 2 (U). <!-- Please create a new page for maps of other languages! For example "RAM map (Boktai 2, J)". -->
This is the RAM map for Boktai 2 (U). <!-- Please create a new page for maps of other languages! For example "RAM map (Boktai 2, J)". -->
= EWRAM
== Stat struct ==
{| class="wikitable"
|-
! Offset || Type || Description
|-
| 0x54 || i32 || Magic inventory (bitmask)
|}


= IWRAM =
= IWRAM =
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| ... 0x030016de || u16 || [[Downloadable_events|Unlock Something has happened to ???'s body event]]
| ... 0x030016de || u16 || [[Downloadable_events|Unlock Something has happened to ???'s body event]]
|-
|-
| 0x03004690 || void* || Pointer to [[#Scratch struct]], defaults to 0x0203da00 on hard reset (but moves on soft resets)
|-
| 0x03004698 || void* || Pointer to [[#Stat struct]], defaults to 0x0203e200 on hard reset (but moves on soft resets)
|-
| 0x030046a0 || void* || Pointer to [[#World struct]], defaults to 0x0203c400 on hard reset (but moves on soft resets)
|}
|}