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| 0x54 || i32 || Magic inventory (bitmask) | | 0x54 || i32 || Magic inventory (bitmask) | ||
|- | |||
| 0x242 || i16 || Current [[Maps (Boktai 2)|Map ID]] | |||
|- | |||
| 0x24c || i32 || Current map's init script ID | |||
|} | |||
== World struct == | |||
{| class="wikitable" | |||
|- | |||
! Offset || Type || Description | |||
|- | |||
| 0x1e8 || i16 || Current door ID | |||
|} | |||
== Scratch struct == | |||
{| class="wikitable" | |||
|- | |||
! Offset || Type || Description | |||
|} | |} | ||
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| 0x030046a0 || void* || Pointer to [[#World struct]], defaults to 0x0203c400 on hard reset (but moves on soft resets) | | 0x030046a0 || void* || Pointer to [[#World struct]], defaults to 0x0203c400 on hard reset (but moves on soft resets) | ||
|- | |||
| 0x030046b8 || i32 || [[Random number generator|RNG index]] | |||
|} | |} | ||