User contributions for Raphi
22 September 2024
- 13:0513:05, 22 September 2024 diff hist +2,723 N Font Created page with "The font stores all characters the game uses for drawing text. There are two types of characters: Narrow characters are 8x16 px in size (two tiles), and wide characters are 16x16 px in size (four tiles). '''Warning:''' In Boktai 1, wide characters are structured differently than described here. In Boktai 1, each wide character is 0x48 bytes in size, whereas in Boktai 2 and 3 each wide character is 0x80 bytes in size. The format of Boktai 1 wide characters still needs to..."
- 12:4512:45, 22 September 2024 diff hist −8 Master file table →MFT Directories
21 September 2024
- 20:1620:16, 21 September 2024 diff hist +251 RAM map (Boktai 1) →IWRAM
- 12:5712:57, 21 September 2024 diff hist +239 Actor No edit summary current
- 12:5112:51, 21 September 2024 diff hist +2,830 User:Raphi/Import ROM map from Ghidra No edit summary current
- 12:5012:50, 21 September 2024 diff hist +1,194 ROM map (Boktai 1) No edit summary
- 12:4612:46, 21 September 2024 diff hist +830 ROM map (Boktai 2) No edit summary
- 12:4312:43, 21 September 2024 diff hist +4,777 ROM map (Boktai 3) No edit summary
20 September 2024
- 14:3514:35, 20 September 2024 diff hist +7 Actor →Actor priorities
19 September 2024
- 20:2120:21, 19 September 2024 diff hist −14 m RAM map (Boktai 3) →IWRAM
- 20:2020:20, 19 September 2024 diff hist −14 m RAM map (Boktai 2) →IWRAM
- 20:2020:20, 19 September 2024 diff hist −14 m RAM map (Boktai 1) →IWRAM
- 20:2020:20, 19 September 2024 diff hist +19 N Actors Raphi moved page Actors to Actor current Tag: New redirect
- 20:2020:20, 19 September 2024 diff hist 0 m Actor Raphi moved page Actors to Actor
- 17:4417:44, 19 September 2024 diff hist +38 m Actor No edit summary
- 16:2416:24, 19 September 2024 diff hist +107 RAM map (Boktai 2) →IWRAM
- 16:2016:20, 19 September 2024 diff hist +107 RAM map (Boktai 3) →IWRAM
- 16:1816:18, 19 September 2024 diff hist +107 RAM map (Boktai 1) →IWRAM
- 16:1616:16, 19 September 2024 diff hist +87 Actor No edit summary
- 16:1516:15, 19 September 2024 diff hist +5 m Actor →Actor functions
- 16:1416:14, 19 September 2024 diff hist +3,616 N Actor Created page with "The Boktai games use an actor system to keep track of all "objects" currently existing in the game. Every actor has a callback that will be called every frame. Examples of actors are: Django, the camera, enemies... = Structure = Actors are defined using a pattern similar to object-oriented programming. There is a "base class", <code>Actor</code>, and "subclasses", like <code>DjangoActor</code> for example. Each subclass contains data specific to that actor type (for ex..."
18 September 2024
- 16:2216:22, 18 September 2024 diff hist +4,041 Sprite set file No edit summary current
- 07:2407:24, 18 September 2024 diff hist +102 Script directory No edit summary
17 September 2024
- 21:0321:03, 17 September 2024 diff hist −1 m Collision map file →Zone data
- 21:0321:03, 17 September 2024 diff hist +1 m Collision map file →Zone data
- 17:5817:58, 17 September 2024 diff hist −3 Master file table No edit summary
- 17:5617:56, 17 September 2024 diff hist −5 Master file table →MFT Address
- 15:5115:51, 17 September 2024 diff hist 0 Master file table →MFT Directories
- 15:4915:49, 17 September 2024 diff hist +40 Master file table →MFT Directories
- 15:4815:48, 17 September 2024 diff hist +1,867 Sprite set file No edit summary Tag: Visual edit: Switched
16 September 2024
- 20:2120:21, 16 September 2024 diff hist −22 Sprite set file →Usage example
- 20:2120:21, 16 September 2024 diff hist +22 Sprite set file →File format
- 16:1316:13, 16 September 2024 diff hist +135 Master file table →MFT Directories
- 16:0816:08, 16 September 2024 diff hist +15 Master file table →MFT Directories
- 16:0816:08, 16 September 2024 diff hist +120 Sprite set file No edit summary
- 16:0816:08, 16 September 2024 diff hist +2,526 N Sprite set file Created page with "Sprite sets are stored in directory id_low = 0x5f29, id_high = 0xc8e5 in the master file table. Each sprite set contains multiple distinct sprites, and each sprite may be made of multiple [https://problemkaputt.de/gbatek-lcd-obj-overview.htm GBA OBJs]. = File format = '''TODO:''' very incomplete <syntaxhighlight lang="c"> struct spriteset_header { u16 unknown_0x00; u16 spriteCount; // number of sprites in this sprite set u16 unknown_0x04; u16 unknown_0x06;..."
- 14:3414:34, 16 September 2024 diff hist 0 Master file table →MFT Directories
- 07:2407:24, 16 September 2024 diff hist +20 Engine calls (Boktai 3) →Unreferenced
15 September 2024
- 10:5910:59, 15 September 2024 diff hist 0 RAM map (Boktai 2) Fix stat/world/scratch pointers
14 September 2024
- 21:3721:37, 14 September 2024 diff hist +360 RAM map (Boktai 2) →World struct
- 21:3221:32, 14 September 2024 diff hist +124 Engine calls (Boktai 3) No edit summary
- 21:3121:31, 14 September 2024 diff hist +105 Engine calls (Boktai 2) No edit summary
- 21:3021:30, 14 September 2024 diff hist +116 Script list (Boktai 2) No edit summary current
- 18:2818:28, 14 September 2024 diff hist +251 RAM map (Boktai 2) →IWRAM
- 18:1618:16, 14 September 2024 diff hist +48 RAM map (Boktai 2) →IWRAM
13 September 2024
- 18:1618:16, 13 September 2024 diff hist +478 ROM map (Boktai 3) No edit summary
- 15:5315:53, 13 September 2024 diff hist +18 RAM map (Boktai 2) →IWRAM
- 15:5215:52, 13 September 2024 diff hist +328 RAM map (Boktai 2) →Stat struct
12 September 2024
- 19:1719:17, 12 September 2024 diff hist +144 m ROM map (Boktai 1) No edit summary
- 19:0519:05, 12 September 2024 diff hist +144 m ROM map (Boktai 2) No edit summary