User contributions for Raphi
17 October 2024
- 18:4818:48, 17 October 2024 diff hist +7 Master file table →MFT Directories
- 17:2417:24, 17 October 2024 diff hist +6 Master file table →MFT Directories
- 17:2417:24, 17 October 2024 diff hist +3,067 N Tile set file Created page with "Tile set files contain the GBA tiles (8x8 px, 4 bpp) used by tile maps. Boktai 1 only has a few of these files (11), while Boktai 2 and 3 only have one each. Tile set files contain multiple "parts", and each part can be loaded individually instead of having to load the entire file at once. Tile sets are loaded by engine call 0x11d4 by specifying the file ID and part ID(s). The requested parts are directly copied from the tile..."
16 October 2024
- 21:0321:03, 16 October 2024 diff hist +30 Random number generator No edit summary current
- 21:0221:02, 16 October 2024 diff hist +25,469 N RNG Table Created page with "This is the RNG table for Boktai 1 and 2. Boktai 3 (might?) use a different table. See each game's RAM map page for the address of the RNG index. Most uses of the RNG use the "Value >> 3" numbers, which is value divided by 8 (=shifted right by 3 bits). {| class="wikitable exportable" ! RNG Index || Value || Value >> 3 |- | 0 || 208 || 26 |- | 1 || 25215 || 3151 |- | 2 || 3331 || 416 |- | 3 || 31595 || 3949 |- | 4 || 3078 || 384 |- | 5 || 7575 || 946 |- | 6 || 4313 || 5..." current
15 October 2024
- 06:2606:26, 15 October 2024 diff hist +22 Bytecode No edit summary
14 October 2024
- 16:5616:56, 14 October 2024 diff hist −9 Collision map file No edit summary
- 16:5516:55, 14 October 2024 diff hist −48 Engine calls (Boktai 1) No edit summary
- 16:5416:54, 14 October 2024 diff hist +1,508 Engine calls (Boktai 1) No edit summary
- 16:3116:31, 14 October 2024 diff hist +165 Tile map file No edit summary
- 16:0816:08, 14 October 2024 diff hist +3,182 ROM map (Boktai 3) No edit summary
- 16:0716:07, 14 October 2024 diff hist +1,942 ROM map (Boktai 1) No edit summary
- 16:0616:06, 14 October 2024 diff hist +588 ROM map (Boktai 2) No edit summary
13 October 2024
- 16:4816:48, 13 October 2024 diff hist +315 RAM map (Boktai 1) No edit summary
11 October 2024
- 18:4218:42, 11 October 2024 diff hist +109 Tile map file No edit summary
- 18:0818:08, 11 October 2024 diff hist +252 RAM map (Boktai 1) No edit summary
8 October 2024
6 October 2024
- 11:2211:22, 6 October 2024 diff hist +296 RAM map (Boktai 3) →IWRAM
- 11:1711:17, 6 October 2024 diff hist −1 RAM map (Boktai 3) →IWRAM
- 11:1411:14, 6 October 2024 diff hist +41 RAM map (Boktai 3) →IWRAM
1 October 2024
- 17:0717:07, 1 October 2024 diff hist +804 Tile map file No edit summary
- 16:5516:55, 1 October 2024 diff hist +467 Bytecode →Control 0xc8bb (load map)
- 16:5216:52, 1 October 2024 diff hist +239 RAM map (Boktai 3) No edit summary
- 16:4116:41, 1 October 2024 diff hist +139 Engine calls (Boktai 3) No edit summary
- 16:4016:40, 1 October 2024 diff hist +252 RAM map (Boktai 2) No edit summary
- 16:3616:36, 1 October 2024 diff hist +139 Engine calls (Boktai 2) No edit summary
- 16:3016:30, 1 October 2024 diff hist +140 Engine calls (Boktai 1) No edit summary
- 16:2916:29, 1 October 2024 diff hist +125 RAM map (Boktai 1) No edit summary
28 September 2024
- 12:1212:12, 28 September 2024 diff hist +80 Engine calls (Boktai 1) →control 0xb745
- 12:0912:09, 28 September 2024 diff hist +79 Engine calls (Boktai 2) →control 0xb745
- 12:0912:09, 28 September 2024 diff hist +79 Engine calls (Boktai 3) →control 0xb745
26 September 2024
- 14:3614:36, 26 September 2024 diff hist +505 Tile map file No edit summary
- 14:3514:35, 26 September 2024 diff hist +144 Collision map file No edit summary
- 07:4307:43, 26 September 2024 diff hist +93 Tile map file No edit summary
24 September 2024
- 17:1117:11, 24 September 2024 diff hist +14 Master file table →MFT Directories
- 17:1117:11, 24 September 2024 diff hist 0 m Tile map file Raphi moved page Tile maps to Tile map file without leaving a redirect
- 17:1017:10, 24 September 2024 diff hist +2,777 N Tile map file Created page with "Tile maps store visual data for the [https://problemkaputt.de/gbatek-lcd-vram-bg-screen-data-format-bg-map.htm GBA's background layers]. Each tile map file contains: * The tile set used by this tile map file, as an array of standard 8x8 px 4 bpp tiles. '''Optional''', if the tile map file does not contain tile set data, then they must be loaded by an external mechanism (generally a script). Tile maps for menus are usually storing the tile sets themselves, while normal o..."
- 16:3416:34, 24 September 2024 diff hist +112 RAM map (Boktai 3) add bike battle stats (LanHikariDS)
23 September 2024
- 12:1612:16, 23 September 2024 diff hist +1 m Master file table →MFT Address
- 12:1512:15, 23 September 2024 diff hist +65 Master file table →MFT Address
22 September 2024
- 18:2118:21, 22 September 2024 diff hist +1 m Font →Wide characters (Boktai 2/3) current
- 18:2018:20, 22 September 2024 diff hist +5 Master file table →MFT Directories
- 15:1715:17, 22 September 2024 diff hist +230 Font No edit summary
- 13:0713:07, 22 September 2024 diff hist +215 m Font No edit summary
- 13:0513:05, 22 September 2024 diff hist +2,723 N Font Created page with "The font stores all characters the game uses for drawing text. There are two types of characters: Narrow characters are 8x16 px in size (two tiles), and wide characters are 16x16 px in size (four tiles). '''Warning:''' In Boktai 1, wide characters are structured differently than described here. In Boktai 1, each wide character is 0x48 bytes in size, whereas in Boktai 2 and 3 each wide character is 0x80 bytes in size. The format of Boktai 1 wide characters still needs to..."
- 12:4512:45, 22 September 2024 diff hist −8 Master file table →MFT Directories
21 September 2024
- 20:1620:16, 21 September 2024 diff hist +251 RAM map (Boktai 1) →IWRAM
- 12:5712:57, 21 September 2024 diff hist +239 Actor No edit summary current
- 12:5112:51, 21 September 2024 diff hist +2,830 User:Raphi/Import ROM map from Ghidra No edit summary current
- 12:5012:50, 21 September 2024 diff hist +1,194 ROM map (Boktai 1) No edit summary