User contributions for Raphi
19 October 2024
- 10:5310:53, 19 October 2024 diff hist +4,150 N Actor sprites file Created page with "Animations are similar to sprite sets, but they are (slightly) simpler in structure. Animations are used for "small" enemies (like boks or mummies), while sprite sets are used for "large" enemies (bosses and minibosses). Both animations and sprite sets can store static and animated sprites as well. = Differences compared to sprite sets = * Each object in a sprite set sprite can have a different palette, whereas each animation frame must use the same..."
- 08:1108:11, 19 October 2024 diff hist +63 RAM map (Boktai 3) Area ID
- 08:0208:02, 19 October 2024 diff hist +106 RAM map (Boktai 3) map id/script
18 October 2024
- 20:0020:00, 18 October 2024 diff hist +466 RAM map (Boktai 1) AST
17 October 2024
- 19:0419:04, 17 October 2024 diff hist −1 m Master file table →MFT Directories
- 19:0319:03, 17 October 2024 diff hist +1,971 N Particle file Created page with "Particles are similar to sprite sets, but they are much simpler. They are used for Klorofolun, enemy sleeping indicators, etc. = Differences compared to sprite sets = * Sprites can be made up of multiple objects, particles always consist of one single object * Sprites reference the palette they require, particles do not * Sprites use [https://problemkaputt.de/gbatek-lcd-obj-vram-character-tile-mapping.htm 2D character mapping], particles use 1D char..." current
- 18:4818:48, 17 October 2024 diff hist +7 Master file table →MFT Directories
- 17:2417:24, 17 October 2024 diff hist +6 Master file table →MFT Directories
- 17:2417:24, 17 October 2024 diff hist +3,067 N Tile set file Created page with "Tile set files contain the GBA tiles (8x8 px, 4 bpp) used by tile maps. Boktai 1 only has a few of these files (11), while Boktai 2 and 3 only have one each. Tile set files contain multiple "parts", and each part can be loaded individually instead of having to load the entire file at once. Tile sets are loaded by engine call 0x11d4 by specifying the file ID and part ID(s). The requested parts are directly copied from the tile..."
16 October 2024
- 21:0321:03, 16 October 2024 diff hist +30 Random number generator No edit summary current
- 21:0221:02, 16 October 2024 diff hist +25,469 N RNG Table Created page with "This is the RNG table for Boktai 1 and 2. Boktai 3 (might?) use a different table. See each game's RAM map page for the address of the RNG index. Most uses of the RNG use the "Value >> 3" numbers, which is value divided by 8 (=shifted right by 3 bits). {| class="wikitable exportable" ! RNG Index || Value || Value >> 3 |- | 0 || 208 || 26 |- | 1 || 25215 || 3151 |- | 2 || 3331 || 416 |- | 3 || 31595 || 3949 |- | 4 || 3078 || 384 |- | 5 || 7575 || 946 |- | 6 || 4313 || 5..." current
15 October 2024
- 06:2606:26, 15 October 2024 diff hist +22 Bytecode No edit summary current
14 October 2024
- 16:5616:56, 14 October 2024 diff hist −9 Collision map file No edit summary
- 16:5516:55, 14 October 2024 diff hist −48 Engine calls (Boktai 1) No edit summary
- 16:5416:54, 14 October 2024 diff hist +1,508 Engine calls (Boktai 1) No edit summary
- 16:3116:31, 14 October 2024 diff hist +165 Tile map file No edit summary
- 16:0816:08, 14 October 2024 diff hist +3,182 ROM map (Boktai 3) No edit summary
- 16:0716:07, 14 October 2024 diff hist +1,942 ROM map (Boktai 1) No edit summary
- 16:0616:06, 14 October 2024 diff hist +588 ROM map (Boktai 2) No edit summary
13 October 2024
- 16:4816:48, 13 October 2024 diff hist +315 RAM map (Boktai 1) No edit summary
11 October 2024
- 18:4218:42, 11 October 2024 diff hist +109 Tile map file No edit summary
- 18:0818:08, 11 October 2024 diff hist +252 RAM map (Boktai 1) No edit summary
8 October 2024
6 October 2024
- 11:2211:22, 6 October 2024 diff hist +296 RAM map (Boktai 3) →IWRAM
- 11:1711:17, 6 October 2024 diff hist −1 RAM map (Boktai 3) →IWRAM
- 11:1411:14, 6 October 2024 diff hist +41 RAM map (Boktai 3) →IWRAM
1 October 2024
- 17:0717:07, 1 October 2024 diff hist +804 Tile map file No edit summary
- 16:5516:55, 1 October 2024 diff hist +467 Bytecode →Control 0xc8bb (load map)
- 16:5216:52, 1 October 2024 diff hist +239 RAM map (Boktai 3) No edit summary
- 16:4116:41, 1 October 2024 diff hist +139 Engine calls (Boktai 3) No edit summary current
- 16:4016:40, 1 October 2024 diff hist +252 RAM map (Boktai 2) No edit summary
- 16:3616:36, 1 October 2024 diff hist +139 Engine calls (Boktai 2) No edit summary
- 16:3016:30, 1 October 2024 diff hist +140 Engine calls (Boktai 1) No edit summary
- 16:2916:29, 1 October 2024 diff hist +125 RAM map (Boktai 1) No edit summary
28 September 2024
- 12:1212:12, 28 September 2024 diff hist +80 Engine calls (Boktai 1) →control 0xb745
- 12:0912:09, 28 September 2024 diff hist +79 Engine calls (Boktai 2) →control 0xb745
- 12:0912:09, 28 September 2024 diff hist +79 Engine calls (Boktai 3) →control 0xb745
26 September 2024
- 14:3614:36, 26 September 2024 diff hist +505 Tile map file No edit summary
- 14:3514:35, 26 September 2024 diff hist +144 Collision map file No edit summary
- 07:4307:43, 26 September 2024 diff hist +93 Tile map file No edit summary
24 September 2024
- 17:1117:11, 24 September 2024 diff hist +14 Master file table →MFT Directories
- 17:1117:11, 24 September 2024 diff hist 0 m Tile map file Raphi moved page Tile maps to Tile map file without leaving a redirect
- 17:1017:10, 24 September 2024 diff hist +2,777 N Tile map file Created page with "Tile maps store visual data for the [https://problemkaputt.de/gbatek-lcd-vram-bg-screen-data-format-bg-map.htm GBA's background layers]. Each tile map file contains: * The tile set used by this tile map file, as an array of standard 8x8 px 4 bpp tiles. '''Optional''', if the tile map file does not contain tile set data, then they must be loaded by an external mechanism (generally a script). Tile maps for menus are usually storing the tile sets themselves, while normal o..."
- 16:3416:34, 24 September 2024 diff hist +112 RAM map (Boktai 3) add bike battle stats (LanHikariDS)
23 September 2024
- 12:1612:16, 23 September 2024 diff hist +1 m Master file table →MFT Address
- 12:1512:15, 23 September 2024 diff hist +65 Master file table →MFT Address
22 September 2024
- 18:2118:21, 22 September 2024 diff hist +1 m Font →Wide characters (Boktai 2/3) current
- 18:2018:20, 22 September 2024 diff hist +5 Master file table →MFT Directories
- 15:1715:17, 22 September 2024 diff hist +230 Font No edit summary
- 13:0713:07, 22 September 2024 diff hist +215 m Font No edit summary