RAM map (Boktai 3)
This is the RAM map for Boktai 3 (J).
EWRAM
Address | Type | Description |
---|---|---|
0x02000580 | void* | Pointer to to Django's actor data? |
+ 0x30 | i16[3] | Current position |
+ 0x424 | i16 | Current HP |
+ 0x428 | i16 | Current ENE |
0x0200eec0 | Boss HP | |
0x020031c1 | i8 | Dialogue box portrait |
0x0203c508 | void* | Pointer to #Stat struct, defaults to 0x0203c400 on hard reset (but moves on soft resets) |
0x0203db08 | void* | Pointer to #World struct, defaults to 0x0203e200 on hard reset (but moves on soft resets) |
0x0203e308 | void* | Pointer to #Stat struct, defaults to 0x0203c400 on hard reset (but moves on soft resets) |
Stat struct
Access this struct via 0x0203c508. See also: Inventory (Boktai 3).
Offset | Type | Description |
---|---|---|
0x18 | i16[4] | Stats (VIT/SPR/STR/?) - updated from *0x0200580 + ?? on screen transitions |
0x42 | i16 | Allocatable stat points |
0x48 | i32 | Total EXP |
World struct
Access this struct via 0x0203db08.
Offset | Type | Description |
---|
Scratch struct
Access this struct via 0x0203e308.
Offset | Type | Description |
---|
IWRAM
Address | Type | Description |
---|---|---|
0x030052f4 | struct* | Pointer to current Map file descriptor (usually/always 0x02000010) |
+ 0x00 | i32 | Number of Zones |
+ 0x04 | void* | Pointer to map file tile data |
+ 0x0c | void* | Pointer to map file zones |
+ 0x10 | void* | Pointer to map file unknown block 1 |
+ 0x14 | void* | Pointer to map file unknown block 2 |
0x03005308 | i32 | RNG index |
0x03005418 | i16[3] | Camera position |
EEPROM
TODO