This is the RAM map for Boktai 3 (J).
EWRAM
Address |
Type |
Description
|
0x02000580 |
void* |
Pointer to Django's actor data?
|
+ 0x30 |
i16[3] |
Current position
|
+ 0x332
|
|
VIT from equipment
|
+ 0x334
|
|
SPR from equipment
|
+ 0x336
|
|
STR from equipment
|
+ 0x424 |
i16 |
Current HP
|
+ 0x428 |
i16 |
Current ENE
|
+ 0x42C |
i16 |
Current TRC
|
0x02000700 |
void* |
Pointer to #Scratch struct, defaults to 0x0203e200 on hard reset (but moves on soft resets)
|
0x0200070c |
void* |
Pointer to backup of the stat struct (created on screen transitions, reloaded on death, saved to save file when saving)
|
0x02000708 |
void* |
Pointer to #World struct, defaults to 0x0203e200 on hard reset (but moves on soft resets)
|
0x0200070c |
void* |
Pointer to backup of the stat struct
|
0x02000710 |
void* |
Pointer to #Stat struct, defaults to 0x0203c400 on hard reset (but moves on soft resets)
|
0x0200eec0 |
|
Boss HP
|
0x020031c1 |
i8 |
Dialogue box portrait
|
Stat struct
Access this struct via 0x0203c508. Size: 0x89c. See also: Inventory (Boktai 3).
Offset |
Type |
Description
|
0x18 |
i16[4] |
Stats (VIT/SPR/STR/?) - updated from *0x0200580 + ?? on screen transitions
|
0x28 |
i16 |
Current HP
|
0x2c |
i16 |
Current ENE
|
0x30 |
i16[3] |
Django position
|
0x42 |
i16 |
Allocatable stat points
|
0x48 |
i32 |
Total EXP
|
0x50 |
i16[8] |
Current equipment (Weapon/Lens/Head/Body/Arms/Legs/?/?)
|
0x68 |
|
Quick change list (sword)
|
0x78 |
|
Quick change list (frame)
|
0x90 |
|
Quick change list (lens)
|
0xa0 |
i16[48] |
Item inventory slots
|
0xc0 |
|
Warehouse item box 1
|
0xe0 |
|
Warehouse item box 2
|
0x100 |
i16[48] |
Item inventory durability (negative = chocolate-covered)
|
0x160 |
|
Accessory inventory
|
0x180 |
|
Warehouse accessory box 1
|
0x1a0 |
|
Warehouse accessory box 2
|
0x1c0 |
|
Sword inventory
|
0x2c0 |
|
Warehouse sword box 1
|
0x3c0 |
|
Warehouse sword box 2
|
0x4c0 |
|
Frame inventory
|
0x54a |
i32 |
Current map's init script ID
|
0x596 |
i16 |
Stuffed dolls (bitmask)
|
0x5ac |
i16 |
Current area ID
|
0x5b8 |
i32 |
Acquired maps
|
0x608 |
i32 |
TRC gauge (0-1000)
|
0x610 |
i16 |
Mr. Rainnot enabled
|
0x638 |
i32 |
Red Django use
|
0x63c |
i32 |
Black Django use
|
0x6f0 |
|
Library: Monsters
|
0x701 |
|
Library: Monster items
|
0x720 |
|
Library: Head
|
0x721 |
|
Library: Body
|
0x722 |
|
Library: Body
|
0x723 |
|
Library: Arms
|
0x724 |
|
Library: Legs
|
0x72c |
|
Library: Swords
|
0x740 |
i16 |
Current map ID
|
0x77c |
i32 |
Solar station balance
|
0x780 |
char[16] |
Player name
|
0x780 |
char[?] |
Coffin bike name
|
0x7b0 |
i16 |
Solar bank balance
|
0x7b2 |
i16 |
Bike battle - points
|
0x7b4 |
i16 |
Bike battle - number of matches
|
0x7b6 |
i16 |
Bike battle - number of wins
|
0x7b8 |
|
Bike parts: Front
|
0x7bc |
|
Bike parts: Tires
|
0x7c0 |
|
Bike parts: Body
|
0x7c4 |
|
Bike parts: Special
|
0x7f8 |
|
Bike parts: Color
|
0x81c |
|
Bike parts: Options
|
0x828 |
|
Lens inventory
|
0x838 |
|
Key item inventory
|
0x876 |
|
Solar sensor: Bars
|
World struct
Access this struct via 0x0203db08. Size: 0x400.
Offset |
Type |
Description
|
0x15d |
bit[9] |
Titles (Adept/Gladiator/SP Agent/Champion/Dark Hunter/Alchemist/Collector/Doll Master/Storyteller)
|
0x19c:4 |
bit[20] |
??? (bit 4 = Title: Grand master)
|
Scratch struct
Access this struct via 0x0203e308.
IWRAM
Address |
Type |
Description
|
0x0300523c |
u32 |
Actor disable flags
|
0x03005260 |
u16 |
Keypad: down buttons (active-high)
|
0x03005262 |
u16 |
Keypad: pressed buttons (down current frame, up on previous frame)
|
0x03005264 |
u16 |
Keypad: released buttons (up on current frame, down on previous frame)
|
0x03005280 |
Array |
Actor list
|
0x030052f4 |
struct* |
Pointer to current Map file descriptor (usually/always 0x02000010)
|
+ 0x00 |
i32 |
Number of Zones
|
+ 0x04 |
void* |
Pointer to map file tile data
|
+ 0x0c |
void* |
Pointer to map file zones
|
+ 0x10 |
void* |
Pointer to map file unknown block 1
|
+ 0x14 |
void* |
Pointer to map file unknown block 2
|
0x03005308 |
i32 |
RNG index
|
0x030053f8 |
struct* |
Pointer to #Global save data (always 0x030025c0)
|
0x03005418 |
i16[3] |
Camera position
|
0x03005430 |
u32 |
RTC date (BCD, yyyymmdd)
|
0x03005434 |
u8 |
RTC hours
|
0x03005435 |
u8 |
RTC minutes
|
0x03005436 |
u8 |
RTC seconds
|
0x03005437 |
u8 |
RTC frames
|
0x03005438 |
u8 |
RTC day of week
|
0x0300543a |
u8 |
Sunrise hours
|
0x0300543b |
u8 |
Sunrise minutes
|
0x0300543c |
u8 |
Sunset hours
|
0x0300543d |
u8 |
Sunset minutes
|
0x0300543e |
u8 |
Unknown, sunrise/sunset related
|
0x0300543f |
u8 |
Unknown, sunrise/sunset related
|
0x03005440 |
u8 |
Hours until sunset
|
0x03005441 |
u8 |
Minutes until sunset
|
0x03005442 |
u8 |
Hours until sunrise
|
0x03005443 |
u8 |
Minutes until sunries
|
0x03005448 |
i32 |
Region latitude
|
0x0300544c |
i32 |
Region longitude
|
Global save data
Offset |
Type |
Description
|
0x00 |
i32 |
Global frame counter
|
0x04 |
i32 |
Solar sensor calibration (raw_level - 2 at time of calibration)
|
0x0b |
u8 |
Daylight savings time active
|
0x18 |
i32 |
Region ID
|
EEPROM
TODO
Save data checksums