Raphi
Created page with "Map files are stored in directory id_low = 0xd710, id_high = 0x9305 in the Master file table. They contain the gameplay relevant details of a map. This includes heights, collision data, event triggers, and so on. They do *not* include graphics (tile sets, tile maps, palettes, etc.), those are stored elsewhere (''TODO'': Where?). Most (all?) maps are stored LZ77 (<code>swi 0x11</code>) compressed. When loading a map, the game checks if the map file starts with the AS..."