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RAM map (Boktai 3): Difference between revisions

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Line 14: Line 14:
| + 0x428 || i16 || Current ENE
| + 0x428 || i16 || Current ENE
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| 0x0203db08 || void* || Pointer to [[#World struct]], defaults to 0x0203e200 on hard reset (but moves on soft resets)
| 0x0200eec0 || || Boss HP
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| 0x020031c1 || i8 || [[Dialogue box]] portrait
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| 0x0203c508 || void* || Pointer to [[#Stat struct]], defaults to 0x0203c400 on hard reset (but moves on soft resets)
| 0x0203c508 || void* || Pointer to [[#Stat struct]], defaults to 0x0203c400 on hard reset (but moves on soft resets)
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| 0x0203db08 || void* || Pointer to [[#World struct]], defaults to 0x0203e200 on hard reset (but moves on soft resets)
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| 0x0203e308 || void* || Pointer to [[#Stat struct]], defaults to 0x0203c400 on hard reset (but moves on soft resets)
| 0x0203e308 || void* || Pointer to [[#Stat struct]], defaults to 0x0203c400 on hard reset (but moves on soft resets)
Line 29: Line 33:
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| 0x18 || i16[4] || Stats (VIT/SPR/STR/?) - updated from *0x0200580 + ?? on screen transitions
| 0x18 || i16[4] || Stats (VIT/SPR/STR/?) - updated from *0x0200580 + ?? on screen transitions
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| 0x42 || i16 || Allocatable stat points
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| 0x48 || i32 || Total EXP
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