RAM map (Boktai 2): Difference between revisions
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Heap, camera, time |
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= EWRAM = | = EWRAM = | ||
{| class="wikitable exportable" | |||
|- | |||
! Address || Type || Description | |||
|- | |||
| 0x02000000 || || [[Heap]] (129 KiB) | |||
|- | |||
| 0x0200184c || || Is full moon (*0x030047f6 == 4) | |||
|- | |||
| 0x02001469 || i8 || High-level solar sensor state: 0=disabled, 1=waiting for enable, 2=enabled. When going through a screen transition, this will change from 2 -> 0 -> 1 -> 2. | |||
|- | |||
| 0x0200146c || i16 || High-level solar sensor: Calibrated level (0=dark, 140=max brightness. Calibrated level = calibration - raw level, then clamp to 0-140) | |||
|- | |||
| 0x02001470 || i16 || High-level solar sensor delay: Used for delaying the state 0 -> 1 and 1 -> 2 transitions | |||
|- | |||
| 0x02002464 || i32 || Total EXP until next level | |||
|} | |||
== Stat struct == | == Stat struct == | ||
{| class="wikitable" | Access this struct via 0x030046a0. Size: 0x958 bytes. See also: [[Inventory (Boktai 2)]]. | ||
{| class="wikitable exportable" | |||
|- | |- | ||
! Offset || Type || Description | ! Offset || Type || Description | ||
|- | |||
| 0x28 || i16[6] || Stats (HP/ENE/VIT/SPR/STR/AGI) - updated from *0x03002be0 + 0x364 on screen transitions | |||
|- | |||
| 0x30 || i16[3] || Django(& Sabata?) position | |||
|- | |||
| 0x40 || i16 || Current level* | |||
|- | |||
| 0x42 || i16 || Allocatable stat points | |||
|- | |||
| 0x46 || i16[5] || Weapon skill EXP (Sword/Spear/Hammer/Fists/Gun; 100 exp = 1 skil level) | |||
|- | |- | ||
| 0x50 || i32 || Total EXP | | 0x50 || i32 || Total EXP | ||
|- | |- | ||
| 0x54 || i32 || Magic inventory (bitmask) | | 0x54 || i32 || Magic [[Inventory (Boktai 2)|inventory]] (bitmask) | ||
|- | |||
| 0x70 || i16[48] || Item inventory slots | |||
|- | |||
| 0xd0 || i16[48] || Item inventory durability | |||
|- | |||
| 0x130 || i16[16] || Key item inventory | |||
|- | |||
| 0x150 || i16[32] || Protector inventory | |||
|- | |||
| 0x23a || i16 || Solar bank interest rate (stored as <code>(1+r)*64</code>, e.g. 14.0625% = 73). Defaults to 65 when starting a new game. When the date changes, the rate will change to <code>65 + ([[#STAT_2b4|IGT_frame_counter]] XOR [[#IWRAM_47e6|RTC_seconds]]) mod 13</code> (effectively uniformly distributed in the interval [1.5625%, 20.3125%]). | |||
|- | |||
| 0x242 || i16 || Current [[Maps (Boktai 2)|map ID]] | |||
|- | |||
| 0x250 || i16 || Current player form (Red Django/Black Django/Bat/Mouse/Unused/Sabata) | |||
|- | |- | ||
| | | 0x254 || i16 || Current [[Maps (Boktai 2)#Areas|area ID]] | ||
|- | |- | ||
| 0x24c || i32 || Current map's init script ID | | 0x24c || i32 || Current map's init script ID | ||
|- | |||
| id="STAT_2b4" | 0x2b4 || i32 || IGT frame counter for this save file | |||
|- | |||
| 0x2c0 || || Django: Kaamos progress | |||
|- | |||
| 0x2c4 || || Sabata: Kaamos progress | |||
|- | |||
| 0x2c8 || || Django: Kaamos status | |||
|- | |||
| 0x2ce || || Sabata: Kaamos status | |||
|- | |||
| 0x3bc || i32 || Solar Station | |||
|- | |||
| 0x3d0 || struct[16] || [[Inventory (Boktai 2)#Weapons|Weapon inventory]] | |||
|- | |||
| 0x910 || i32 || Solar Bank | |||
|} | |} | ||
''* <small>Sabata's level is always Django's level +10. His stats are also spread evenly. Each point is added in the following order : VIT > SPR > STR > AGI > Repeat.</small>'' | |||
== World struct == | == World struct == | ||
{| class="wikitable" | Access this struct via 0x03004698. Size: 0x400 bytes. ''Note:'' In the Japanese version, this struct is laid out slightly differently. | ||
{| class="wikitable exportable" | |||
|- | |- | ||
! Offset || Type || Description | ! Offset || Type || Description | ||
|- | |||
| 0x172 || u8[4] || Remains stone tablet locations (0=NW ... 8=SE) | |||
|- | |||
| 0x17d || u8 || Spiral tower axe+ puzzle: Sabata's amount | |||
|- | |||
| 0x17e || u8 || Spiral tower axe+ puzzle: Django's amount | |||
|- | |||
| 0x17f || u8 || Spiral tower axe+ puzzle: Django's direction (0=North, 1=South) | |||
|- | |||
| 0x180 || u8 || Spiral tower axe+ puzzle: Sabata's direction (0=East, 1=West) | |||
|- | |||
| 0x1ac:0 || bit || House of Time: Present/past flag | |||
|- | |- | ||
| 0x1e8 || i16 || Current door ID | | 0x1e8 || i16 || Current door ID | ||
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== Scratch struct == | == Scratch struct == | ||
{| class="wikitable" | Access this struct via 0x03004690. | ||
{| class="wikitable exportable" | |||
|- | |- | ||
! Offset || Type || Description | ! Offset || Type || Description | ||
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= IWRAM = | = IWRAM = | ||
{| class="wikitable" | {| class="wikitable exportable" | ||
|- | |- | ||
! Address || Type || Description | ! Address || Type || Description | ||
|- | |- | ||
| | | 0x030026b4 || i32 || Solar sensor interface: State (0=measuring, 1=resetting, 2=idle) | ||
|- | |||
| 0x030026b8 || i32 || Solar sensor interface: Counter (0-511, counts half-cycles of the 74LV4040 counter chip) | |||
|- | |||
| 0x030026c0 || i32 || Solar sensor interface: shift out (next value to be written to GPIO_DATA) | |||
|- | |||
| 0x03002be0 || struct* || Pointer to Django's actor data? | |||
|- | |||
| + 0x35c || i16[4] || Current VIT/SPR/STR/AGI | |||
|- | |||
| + 0x364 || i32[2] || Current HP/ENE | |||
|- | |||
| 0x03002cb4 || code* || Pointer to SIO IRQ handler | |||
|- | |||
| 0x03002cb8 || code* || Pointer to TM3 IRQ handler | |||
|- | |||
| 0x03002ce4 || i32 || MusicPlayer2000 VBlank IRQ done flag (set by VBlank IRQ handler to 1 after calling MP2K_SoundVSync(), but before video processing) | |||
|- | |||
| 0x03002cf0 || i32 || Frames since reset | |||
|- | |||
| 0x03003540 || |i16[3] || [[Coordinate systems|Camera]] position in world space | |||
|- | |||
| 0x03003548 || i16 || Tile map X coordinate in view space | |||
|- | |||
| 0x0300354a || i16 || Tile map Y coordinate in view space | |||
|- | |||
| 0x030044bc || u32 || [[Actor]] disable flags | |||
|- | |||
| 0x030044e0 || u16 || Keypad: down buttons (active-high) | |||
|- | |||
| 0x030044e2 || u16 || Keypad: pressed buttons (down current frame, up on previous frame) | |||
|- | |||
| 0x030044e4 || u16 || Keypad: released buttons (up on current frame, down on previous frame) | |||
|- | |- | ||
| | | 0x03004520 || Array || [[Actor]] list | ||
|- | |- | ||
| | | 0x030045a0 || void* || [[Bytecode]]: Program counter | ||
|- | |- | ||
| | | 0x03004690 || void* || Pointer to [[#Scratch struct]], defaults to 0x0203e200 on hard reset (but moves on soft resets) | ||
|- | |- | ||
| | | 0x03004694 || void* || Pointer to backup of the world struct (created on screen transitions, reloaded on death, saved to save file when saving) | ||
|- | |- | ||
| | | 0x03004698 || void* || Pointer to [[#World struct]], defaults to 0x0203da00 on hard reset (but moves on soft resets) | ||
|- | |- | ||
| | | 0x0300469c || void* || Pointer to backup of the stat struct | ||
|- | |- | ||
| 0x030046a0 || void* || Pointer to [[# | | 0x030046a0 || void* || Pointer to [[#Stat struct]], defaults to 0x0203c400 on hard reset (but moves on soft resets) | ||
|- | |||
| 0x030047a8 || struct* || Pointer to [[#Global save data]] (always 0x030016c0) | |||
|- | |- | ||
| 0x030046b8 || i32 || [[Random number generator|RNG index]] | | 0x030046b8 || i32 || [[Random number generator|RNG index]] | ||
|- | |||
| 0x030047c8 || i16[3] || [[Coordinate systems|Camera]] position in view space | |||
|- | |||
| 0x030047d0 || Camera* || Pointer to camera actor | |||
|- | |||
| 0x030047e0 || u32 || RTC date (BCD, yyyymmdd) | |||
|- | |||
| 0x030047e4 || u8 || RTC hours | |||
|- | |||
| 0x030047e5 || u8 || RTC minutes | |||
|- | |||
| id="IWRAM_47e6" | 0x030047e6 || u8 || RTC seconds | |||
|- | |||
| 0x030047e7 || u8 || RTC frames | |||
|- | |||
| 0x030047cc || i32 || Solar sensor interface: Timer interval (TM3CNT_LO will be set to -this value) | |||
|- | |||
| 0x030047ea || u8 || [[Time|Sunrise]] hours | |||
|- | |||
| 0x030047eb || u8 || Sunrise minutes | |||
|- | |||
| 0x030047ec || u8 || Sunset hours | |||
|- | |||
| 0x030047ed || u8 || Sunset minutes | |||
|- | |||
| 0x030047f0 || u8 || Hours until sunset | |||
|- | |||
| 0x030047f1 || u8 || Minutes until sunset | |||
|- | |||
| 0x030047f2 || u8 || Hours until sunrise | |||
|- | |||
| 0x030047f3 || u8 || Minutes until sunrise | |||
|- | |||
| 0x030047f6 || i32 || Current moon phase | |||
|- | |||
| 0x030047f8 || i32 || [[Time|Region]] latitude | |||
|- | |||
| 0x030047fc || i32 || Region longitude | |||
|- | |||
| 0x03004800 || i32 || Region time zone offset | |||
|- | |||
| 0x030057b8 || i32 || Solar sensor interface: Is enabled (true/false) | |||
|- | |||
| 0x030057bc || i32 || Solar sensor interface: Last result (GPIO_DATA & 8) | |||
|- | |||
| 0x030057c8 || i32 || Solar sensor interface: Raw level (counter / 2 when GPIO_DATA & 8 becomes nonzero. 0=max brightness, 255=dark) | |||
|- | |||
| 0x03007ff0 || void* || MusicPlayer2000: Pointer to sound buffer | |||
|} | |||
== Global save data == | |||
{| class="wikitable exportable" | |||
|- | |||
! Offset || Type || Description | |||
|- | |||
| 0x00 || i32 || Global frame counter | |||
|- | |||
| 0x04 || i32 || Solar sensor calibration (<code>raw level - 2</code> at time of calibration) | |||
|- | |||
| 0x0b || u8 || Daylight savings time active | |||
|- | |||
| 0x18 || u16 || [[Downloadable_events|Unlock Blindbox Lv. 3 event]] | |||
|- | |||
| 0x1a || u16 || [[Downloadable_events|Unlock Blindbox Lv. 4 event]] | |||
|- | |||
| 0x1c || u16 || [[Downloadable_events|Unlock Blindbox Lv. 5 & valentine's day event]] | |||
|- | |||
| 0x1e || u16 || [[Downloadable_events|Unlock Something has happened to ???'s body event]] | |||
|} | |} | ||
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[[Save data checksums]] | [[Save data checksums]] | ||
[[Category:Documentation]] | [[Category:Documentation]] | ||
[[Category:Boktai 2]] | [[Category:Boktai 2]] |