RAM map (Boktai 2): Difference between revisions
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| 0x02001470 || i16 || High-level solar sensor delay: Used for delaying the state 0 -> 1 and 1 -> 2 transitions | | 0x02001470 || i16 || High-level solar sensor delay: Used for delaying the state 0 -> 1 and 1 -> 2 transitions | ||
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| 0x02002464 || i32 || Total EXP until next level | |||
|} | |} | ||
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! Offset || Type || Description | ! Offset || Type || Description | ||
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| 0x28 || i16[6] || Stats (HP/ENE/VIT/SPR/STR/AGI) - updated from *0x03002be0 + 0x364 on screen transitions | |||
|- | |- | ||
| 0x30 || i16[3] || Django(& Sabata?) position | | 0x30 || i16[3] || Django(& Sabata?) position | ||
|- | |||
| 0x40 || i16 || Current level | |||
|- | |||
| 0x42 || i16 || Allocatable stat points | |||
|- | |||
| 0x46 || i16[5] || Weapon skill EXP (Sword/Spear/Hammer/Fists/Gun; 100 exp = 1 skil level) | |||
|- | |- | ||
| 0x50 || i32 || Total EXP | | 0x50 || i32 || Total EXP | ||
|- | |- | ||
| 0x54 || i32 || Magic inventory (bitmask) | | 0x54 || i32 || Magic inventory (bitmask) | ||
|- | |||
| 0x70 || i16[48] || Item [[Inventory (Boktai 2)|inventory]] slots | |||
|- | |||
| 0xd0 || i16[48] || Item inventory durability | |||
|- | |||
| 0x130 || i16[16] || Key item inventory | |||
|- | |||
| 0x150 || i16[32] || Accessory inventory | |||
|- | |- | ||
| 0x23a || i16 || Solar bank interest rate (stored as <code>(1+r)*64<code>, e.g. 14.0625% = 73) | | 0x23a || i16 || Solar bank interest rate (stored as <code>(1+r)*64<code>, e.g. 14.0625% = 73) | ||
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| 0x242 || i16 || Current [[Maps (Boktai 2)|map ID]] | | 0x242 || i16 || Current [[Maps (Boktai 2)|map ID]] | ||
|- | |||
| 0x250 || i16 || Current player form (Red Django/Black Django/Bat/Mouse/Unused/Sabata) | |||
|- | |- | ||
| 0x254 || i16 || Current [[Maps (Boktai 2)#Areas|area ID]] | | 0x254 || i16 || Current [[Maps (Boktai 2)#Areas|area ID]] | ||
|- | |- | ||
| 0x24c || i32 || Current map's init script ID | | 0x24c || i32 || Current map's init script ID | ||
|- | |||
| 0x2c0 || || Django: Kaamos progress | |||
|- | |||
| 0x2c4 || || Sabata: Kaamos progress | |||
|- | |||
| 0x2c8 || || Django: Kaamos status | |||
|- | |||
| 0x2ce || || Sabata: Kaamos status | |||
|- | |||
| 0x3d0 || struct[16] || [[Inventory (Boktai 2)#Weapons|Weapon inventory]] | |||
|} | |} | ||
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| 0x030026c0 || i32 || Solar sensor interface: shift out (next value to be written to GPIO_DATA) | | 0x030026c0 || i32 || Solar sensor interface: shift out (next value to be written to GPIO_DATA) | ||
|- | |||
| 0x03002be0 || struct* || Pointer to Django's actor data? | |||
|- | |||
| + 0x35c || i16[4] || Current VIT/SPR/STR/AGI | |||
|- | |||
| + 0x364 || i32[2] || Current HP/ENE | |||
|- | |- | ||
| 0x03002cb8 || code* || Pointer to TM3 interrupt handler | | 0x03002cb8 || code* || Pointer to TM3 interrupt handler |
Revision as of 07:57, 9 August 2024
This is the RAM map for Boktai 2 (U).
EWRAM
Address | Type | Description |
---|---|---|
0x0200184c | Is full moon (*0x030047f6 == 4) | |
0x02001469 | i8 | High-level solar sensor state: 0=disabled, 1=waiting for enable, 2=enabled. When going through a screen transition, this will change from 2 -> 0 -> 1 -> 2. |
0x0200146c | i16 | High-level solar sensor: Calibrated level (0=dark, 140=max brightness. Calibrated level = calibration - raw level, then clamp to 0-140) |
0x02001470 | i16 | High-level solar sensor delay: Used for delaying the state 0 -> 1 and 1 -> 2 transitions |
0x02002464 | i32 | Total EXP until next level |
Stat struct
Offset | Type | Description |
---|---|---|
0x28 | i16[6] | Stats (HP/ENE/VIT/SPR/STR/AGI) - updated from *0x03002be0 + 0x364 on screen transitions |
0x30 | i16[3] | Django(& Sabata?) position |
0x40 | i16 | Current level |
0x42 | i16 | Allocatable stat points |
0x46 | i16[5] | Weapon skill EXP (Sword/Spear/Hammer/Fists/Gun; 100 exp = 1 skil level) |
0x50 | i32 | Total EXP |
0x54 | i32 | Magic inventory (bitmask) |
0x70 | i16[48] | Item inventory slots |
0xd0 | i16[48] | Item inventory durability |
0x130 | i16[16] | Key item inventory |
0x150 | i16[32] | Accessory inventory |
0x23a | i16 | Solar bank interest rate (stored as (1+r)*64 |
0x242 | i16 | Current map ID |
0x250 | i16 | Current player form (Red Django/Black Django/Bat/Mouse/Unused/Sabata) |
0x254 | i16 | Current area ID |
0x24c | i32 | Current map's init script ID |
0x2c0 | Django: Kaamos progress | |
0x2c4 | Sabata: Kaamos progress | |
0x2c8 | Django: Kaamos status | |
0x2ce | Sabata: Kaamos status | |
0x3d0 | struct[16] | Weapon inventory |
World struct
Note: In the Japanese version, this struct is laid out slightly differently.
Offset | Type | Description |
---|---|---|
0x1e8 | i16 | Current door ID |
Scratch struct
Offset | Type | Description |
---|
IWRAM
Address | Type | Description |
---|---|---|
0x030026b4 | i32 | Solar sensor interface: State (0=measuring, 1=resetting, 2=idle) |
0x030026b8 | i32 | Solar sensor interface: Counter (0-511, counts half-cycles of the 74LV4040 counter chip) |
0x030026c0 | i32 | Solar sensor interface: shift out (next value to be written to GPIO_DATA) |
0x03002be0 | struct* | Pointer to Django's actor data? |
+ 0x35c | i16[4] | Current VIT/SPR/STR/AGI |
+ 0x364 | i32[2] | Current HP/ENE |
0x03002cb8 | code* | Pointer to TM3 interrupt handler |
0x03002cf0 | i32 | Frames since reset |
0x030045a0 | void* | Bytecode: Program counter |
0x03004690 | void* | Pointer to #Scratch struct, defaults to 0x0203da00 on hard reset (but moves on soft resets) |
0x03004698 | void* | Pointer to #Stat struct, defaults to 0x0203e200 on hard reset (but moves on soft resets) |
0x030046a0 | void* | Pointer to #World struct, defaults to 0x0203c400 on hard reset (but moves on soft resets) |
0x030047a8 | struct* | Pointer to #Global save data (always 0x030016c0) |
0x030046b8 | i32 | RNG index |
0x030047e0 | u32 | RTC date (BCD, yyyymmdd) |
0x030047e4 | u8 | RTC hours |
0x030047e5 | u8 | RTC minutes |
0x030047e6 | u8 | RTC seconds |
0x030047cc | i32 | Solar sensor interface: Timer interval (TM3CNT_LO will be set to -this value) |
0x030047f6 | i32 | Current moon phase |
0x030057b8 | i32 | Solar sensor interface: Is enabled (true/false) |
0x030057bc | i32 | Solar sensor interface: Last result (GPIO_DATA & 8) |
0x030057c8 | i32 | Solar sensor interface: Raw level (counter / 2 when GPIO_DATA & 8 becomes nonzero. 0=max brightness, 255=dark) |
Global save data
Offset | Type | Description |
---|---|---|
0x00 | i32 | Global frame counter |
0x04 | i32 | Solar sensor calibration (raw level - 2 at time of calibration)
|
0x18 | u16 | Unlock Blindbox Lv. 3 event |
0x1a | u16 | Unlock Blindbox Lv. 4 event |
0x1c | u16 | Unlock Blindbox Lv. 5 & valentine's day event |
0x1e | u16 | Unlock Something has happened to ???'s body event |
EEPROM
TODO