Inventory (Boktai 2)

From Boktai Hacking Wiki

List of items and their indexes as used in the inventory data, chest definitions, etc.

Items

Located at offsets 0x70 (indices) and 0xd0 (durability) in the stat struct.

Index Name Durability
-1 (empty) -
0 Earthly Nut 3840 (=> Rotten Nut)
1 Solar Nut 3840 (=> Rotten Nut)
2 Speed Nut 3840 (=> Rotten Nut)
3 Tiptoe Nut 3840 (=> Rotten Nut)
4 Banana 3840 (=> Rotten Nut)
5 Chocolate Banana 3840 (=> Rotten Nut)
6 Bearnut 3840 (=> Rotten Nut)
7 See-All Nut 3840 (=> Rotten Nut)
8 Rotten Nut 3840 (=> Rotten Nut)
9 Redshroom 7680 (=> Bad Mushroom)
10 Blueshroom 7680 (=> Bad Mushroom)
11 Bad Mushroom -
12 Drop of Sun 3840 (=> Rotten Water)
13 Tomato Juice 7680 (=> Rotten Water)
14 Rotten Water -
15 Tasty Meat 3840 (=> Rotten Meat)
16 Jerky -
17 Rotten Meat -
18 Chocolate 3840 (=> Melted Chocolate, or combines into Chocolate-covered X with item beneath)
19 Melted Chocolate -
20 Chocolate-covered -
21 Deluxe Chocolate -
22 Healer -
23 Magical Potion -
24 Antidote -
25 Elixir -
26 Sunblock -
27 Mr. Rainnot -
28 Tonniar .Rm -
29 Sunny Clog -
30 Warp Leaf -
31 The Fool -
32 The High Priestess -
33 The Empress -
34 The Emperor -
35 The Lovers -
36 The Chariot -
37 Strength -
38 Wheel Of Fortune -
39 Justice -
40 The Hanged Man -
41 Death -
42 Temperance -
43 The Devil -
44 The Tower -
45 The Star -
46 The Moon -
47 The Sun -
48 Judgement -

Key items

Located at offset 0x130 in the stat struct.

Index Name
-1 (empty)
0 Dark Card
1 PET
2 Spade Emblem
3 Heart Emblem
4 Diamond Emblem
5 Club Emblem
6 Joker Emblem
7 Oak Coffin
8 Bronze Coffin
9 Iron Coffin
10 Silver Coffin
11 Solar Coffin
12 Coffin Monster Elefan
13 Vampire Coffin
14 Iron Maiden
15 Warehouse Key
16 Circle Key
17 Triangle Key
18 Square Key
19 Red Crystal
20 Blue Crystal
21 Green Crystal
22 Yellow Crystal
23 Stone Tablet Piece
24 Tasty Water
25 The Magician
26 The Hierophant
27 The Hermit
28 The World

Protectors

Located at offset 0x150 in the stat struct.

Index Name Durability Weight Description
-1 (empty)
0 Cloth Armor 10 5 Armor made of cloth.
1 Leather Armor 15 10 Armor made of leather.
2 Chain Mail 20 15 Armor made of interlaced metal rings.
3 Silver Chain 25 20 Silver chain mail. Changes Status.
4 Scale Mail 30 25 Leather armor with metal sheeting sewn on.
5 Samurai Armor 35 30 Samurai armor. Raises Strength.
6 Blade Mail 40 35 Metal plate armor.
7 Brigandine 45 40 Leather armor with metal sheeting sewn on. Protects from solar wind.
8 Mail of Sol 25 22 Solar armor. Protects from Sol. Station-charge 2x faster.
9 Mail of Darkness 30 22 Darkness armor. Protects from Dark.
10 Mail of Luna 25 22 Moonlight armor. Protects from all properties.
11 Fire Dragon Fang 30 33 Fire charm. Protects from Flame.
12 Water Dragon Tail 30 33 Water charm. Protects from Frost.
13 Wind Dragon Wing 30 33 Wind charm. Protects from Cloud.
14 Earth Dragon Claw 30 33 Earth charm. Protects from Earth.
15 Dragon Scale 28 24 Armor made from dragon scales. Protects from the 4 main properties.
16 Fairy Robe 16 4 Clothing left behind by a fairy. Doubles effects of Spirit Bugs.
17 Earthly Robe 28 8 Maiden's costume. Doubles effect time of Solar Fruit.
18 Raincoat 12 6 Rain cloak. Protects from the rain.
19 Garb of Light 30 12 Clothing woven with the sun's rays. Doubles value of Solar Gauge.
20 Garb of Darkness 30 12 Clothing woven with Dark Matter. Draws out the power of night.
21 Magic Robe 26 16 Clothing woven with a magic spell. Decreases cost of magic.
22 Blood-soaked Cape 22 12 Cursed overcoat. Changes Status.
23 Skull Suit 20 16 Sneaking suit. Makes it hard for enemies to spot you.
24 Training Gear 25 16 Clothing that allows heartfelt emotions. Increases potential Ex Points.
25 Thief's Clothes 18 24 Clothing stolen by a thief. Causes enemies to drop more normal items than usual.
26 Hunter's Clothes 24 24 Clothing favored by a hunter. Causes enemies to drop more rare items than usual.
27 Poison Guard 18 28 Armor containing defense magic. Protects from poisoning.
28 Weapon Guard 24 28 Armor containing defense magic. Prevents damage to weapons.
29 Parade Armor 32 28 Formal armor. Summons the Crimson Monster.
30 Ninja Gi 18 28 Ninja costume. Raises Agility.
31 Spike Mail 40 40 Armor that protects the wearer through automatic counterattacks.
32 Pitch Black Armor 50 50 Berserk armor. Sucks up Life and raises attack power.
33 Mega Power 25 30 MegaMan power. Enables charging of MegaBuster.
34 Guts Power 30 40 GutsMan power. Reduces sustained damage by half.
35 Proto Power 25 20 ProtoMan power. Speeds up attacks.
36 Toad Power 20 20 ToadMan power. Energy can be restored in the rain.

Weapons

Located at offset 0x3d0 in the stat struct. Uncharacteristically for save data, weapons are organized into an array of structs (instead of multiple arrays of scalars):

struct weapon {
  i8 index;
  i8 bonus_or_malus;
  i16 durability;
  char forged_by[12]; // TODO: Does this also apply to the Japanese version?
  u32 sp_effects[3];  // TODO: Each value contains more than just the SP effect index!
};

struct stat {
  /* offset 0x3d0 */ weapon weapons[16 /* maybe more? */];
};

Weapon indexes

Index Name Level Base power Description
0 (empty)
Swords
1 Gradius 1 5 Dagger.
2 Short Sword 5 12 Small sword.
3 Broadsword 9 16 Wide sword.
4 Long Sword 13 21 Extended sword.
5 Dull Blade 1 1 Blunt sword.
6 Zweihander 17 25 Two-hand sword.
7 Flamberge 21 30 Flaming sword.
8 Claymore 25 34 Large sword.
9 Magic Sword 29 39 Mystical sword.
10 Katana 17 34 Samurai sword.
11 Bastard Sword 33 43 Hand-and-a-half sword.
12 Great Sword 37 48 Giant sword.
13 Bushido Sword 41 42 Warrior's spirit.
14 Blood Sword 45 57 Cursed sword.
15 Muramasa 33 52 Japanese blade.
16 Vorpal Sword 49 61 Sturdy sword.
17 Solar Sword 53 66 Sword of light.
18 Sword of Darkness 53 66 Sword of Darkness.
19 Gram 57 70 Complete sword.
Spears
20 Short Spear 1 8 Hand spear.
21 Glaive 1 15 Single-edged spear.
22 Long Spear 9 20 Extended spear.
23 Lance 13 25 Knight's spear.
24 Quarter Staff 1 4 180-cm fighting stick.
25 Corsesca 17 30 Wing spear.
26 Fire Paw 21 35 Flaming spear.
27 Bardiche 25 40 Long-handled battleaxe.
28 Ice Glaive 29 45 Water spear.
29 Rune Glaive 17 40 Single-edged magical spear.
30 Partizan 33 50 Broad spear.
31 Thunder Spear 37 55 Wind spear.
32 Blood Spear 41 60 Cursed spear.
33 Grand Lance 45 65 Earth spear.
34 Rune Spear 33 60 Magical spear.
35 Halberd 49 70 Hatchet spear.
36 White Queen 53 75 Spear of light.
37 Black Queen 53 75 Darkness spear.
38 Gungnir 57 80 Complete spear.
Hammers
39 Club 1 11 Heavy swinging stick.
40 Hammer 5 18 Hitting weapon.
41 Mace 9 24 Hitting weapon.
42 Flail 13 29 Metal ball with chains attached.
43 Pounder 1 7 Small hammer.
44 Axe 17 35 Hatchet.
45 Maul 21 40 Giant wooden mallet.
46 Silver Mace 25 46 Silver hitting weapon.
47 Silver Flail 29 51 Metal ball with chains attached.
48 Heavy Mace 17 46 Giant mace.
49 Battle Axe 33 57 Battle hatchet.
50 War Hammer 37 62 Battle mace.
51 Bloody Mace 41 68 Cursed mace.
52 Morning Star 45 73 Star ball with chains.
53 Heavy Axe 33 68 Giant battleaxe.
54 Earthshaker 49 79 Quake hammer.
55 Daybreak 53 84 Hammer of light.
56 Twilight 53 84 Hammer of Darkness.
57 Mjollnir 57 90 Complete hammer.
Special
58 Broken Solar Gun ?? - Memento of Father.
59 Gun Del Sol ?? 75 Solar Gun.
60 Gun Del Hell ?? 80 Dark Gun.
61 Megabuster ?? 85 Certificate of friendship.
62 Star Piece - - Mass of meteoric iron.
63 Astro Sword ?? 6 Star sword.
64 Astro Spear ?? 6 Star spear.
65 Astro Hammer ?? 6 Star hammer.

SP effects

The SP effect index is stored in the bottom 8 bits of each sp_effect value.

Index Description
0 (no SP effect)
1 Increases attack power based on sunlight.
2 Increases attack power at night.
3 Increases attack power as Life diminishes.
4 Decreases attack power as Life diminishes.
5 Uses Solar Station energy directly for Enchantment Attacks.
6 Uses Solar Station energy directly for Enchantment Attacks.
7 Uses Solar Station energy directly for Enchantment Attacks.
8 Increases attack power based on Vitality.
9 Increases attack power based on Spirit.
10 Increases attack power based on Agility.
11 Increases attack power based on Life.
12 Increases attack power based on Energy.
13 Increases attack power during abnormal status.
14 Increases attack power based on sunlight.
15 Increases attack power at night.
16 Randomly increases damage.
17 Increases damage depending on the number of enemies defeated.
18 Increases damage with the Flame property.
19 Increases damage with the Frost property.
20 Increases damage with the Cloud property.
21 Increases damage with the Earth property.
22 Increases damage to beast monsters.
23 Increases damage to material monsters.
24 Increases damage to phantom monsters.
25 Increases damage to Undead monsters.
26 Increases damage to Immortals.
27 Randomly nullifies defense power.
28 Randomly paralyzes enemies.
29 Defeat an enemy and...
30 Decreases magic cost for Enchantment Attacks.
31 Reduces damage to weapons.

Magic

Located at offset 0x54 in the stat struct. This is a bitmask:

Bit Name
0 Enchantment Sol
1 Enchantment Dark
2 Enchantment Flame
3 Enchantment Frost
4 Enchantment Cloud
5 Enchantment Earth
6 Transform
7 Rising Sun
8 ??? (Zero Shift?)
9 ??? (Black Sun?)
10 Freeze
11 Dash
12 Healing
13 Dynamite
14 Sleeping
15 Change Bat
16 Change Mouse
17 Change Wolf

The remaining bits are likely unused.