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(Created page with "The following maps exist in Boktai 2. The names have been extracted from the string data. The init script is responsible for loading the map, spawning objects in it, etc. {| class="wikitable" |- ! ID || Name || Init script || Description |- | 0 || no_area || || |- | 1 || demo || || |- | 2 || ending || || |- | 3 || title || || |- | 4 || vm00_00 || || |- | 5 || f00 || 051d || 6th Avenue |- | 6 || f01 || 052b || 10th Avenue |- | 7 || f02 || 0...") |
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The following maps exist in Boktai 2. The names have been extracted from the string data. The init [[Script directory|script]] is responsible for loading the map, spawning objects in it, etc. | The following maps exist in Boktai 2. The names have been extracted from the string data. The init [[Script directory|script]] is responsible for loading the map, spawning objects in it, etc. | ||
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! ID || Name || Init script || Description | ! ID || Name || Init script || Description | ||
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Maps are grouped into areas. Each dungeon is one area, in the overworld each map is its own area. Certain states will be reset when changing areas (e.g. normal item chests will be reset). | Maps are grouped into areas. Each dungeon is one area, in the overworld each map is its own area. Certain states will be reset when changing areas (e.g. normal item chests will be reset). | ||
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! ID || Maps || Description | ! ID || Maps || Description |