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RAM map (Boktai 2): Difference between revisions

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| 0x030045a0 || void* || [[Bytecode]]: Program counter
| 0x030045a0 || void* || [[Bytecode]]: Program counter
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| 0x03004690 || void* || Pointer to [[#Scratch struct]], defaults to 0x0203da00 on hard reset (but moves on soft resets)
| 0x03004690 || void* || Pointer to [[#Scratch struct]], defaults to 0x0203e200 on hard reset (but moves on soft resets)
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| 0x03004698 || void* || Pointer to [[#Stat struct]], defaults to 0x0203e200 on hard reset (but moves on soft resets)
| 0x03004698 || void* || Pointer to [[#World struct]], defaults to 0x0203e200 on hard reset (but moves on soft resets)
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| 0x030046a0 || void* || Pointer to [[#World struct]], defaults to 0x0203c400 on hard reset (but moves on soft resets)
| 0x030046a0 || void* || Pointer to [[#Stat struct]], defaults to 0x0203c400 on hard reset (but moves on soft resets)
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| 0x030047a8 || struct* || Pointer to [[#Global save data]] (always 0x030016c0)
| 0x030047a8 || struct* || Pointer to [[#Global save data]] (always 0x030016c0)