User contributions for Raphi
10 November 2024
- 09:2609:26, 10 November 2024 diff hist +885 Tile map files (Boktai 1) No edit summary Tag: Visual edit
- 08:5708:57, 10 November 2024 diff hist +9,594 Tile map files (Boktai 1) No edit summary
9 November 2024
- 10:5210:52, 9 November 2024 diff hist +54 Collision map files (Boktai 1) No edit summary
- 10:5210:52, 9 November 2024 diff hist +59 Tile map files (Boktai 1) No edit summary
- 10:5110:51, 9 November 2024 diff hist +20 Master file table No edit summary
- 10:5010:50, 9 November 2024 diff hist +20 Collision map file No edit summary
- 10:5010:50, 9 November 2024 diff hist +32 N Map file Raphi moved page Map file to Collision map file current Tag: New redirect
- 10:5010:50, 9 November 2024 diff hist 0 m Collision map file Raphi moved page Map file to Collision map file
- 10:4910:49, 9 November 2024 diff hist 0 m Collision map files (Boktai 1) Raphi moved page Map files (Boktai 1) to Collision map files (Boktai 1) without leaving a redirect
8 November 2024
- 16:1516:15, 8 November 2024 diff hist +372 Tile map files (Boktai 1) No edit summary
- 15:5615:56, 8 November 2024 diff hist +9,445 N Tile map files (Boktai 1) Created page with "= Tile maps = {| class="wikitable exportable" ! File ID || Description |- | 0x0038 || st03_11 |- | 0x0110 || st05_center_00b |- | 0x0160 || random (SE 5) |- | 0x01d4 || |- | 0x0219 || st05_center_08 |- | 0x02eb || random_roof |- | 0x033b || random (NE 7) |- | 0x03b0 || st05_center_00a |- | 0x0a62 || st04_18 |- | 0x0b0b || st03_02_02 |- | 0x0b12 || |- | 0x0bdb || |- | 0x0bf7 || |- | 0x0c07 || |- | 0x0c17 || |- | 0x0c27 || |- | 0x0c30 || random (NE 1) |- | 0x0c37 |..."
- 15:5615:56, 8 November 2024 diff hist +46 Tile map file No edit summary
- 15:5515:55, 8 November 2024 diff hist +41 Collision map file No edit summary
- 15:5515:55, 8 November 2024 diff hist +32 Collision map files (Boktai 1) No edit summary
- 15:5415:54, 8 November 2024 diff hist +8,464 N Collision map files (Boktai 1) Created page with "{| class="wikitable exportable" ! File ID || Description |- | 0x0147 || st05_mansion_05 |- | 0x0305 || b05_02 |- | 0x0345 || d03_03 |- | 0x0407 || st01_00a |- | 0x050f || st00_00 |- | 0x0517 || st01_00 |- | 0x051f || st00_01 |- | 0x0527 || st01_01 |- | 0x052f || st00_02 |- | 0x053f || st00_03 |- | 0x0547 || |- | 0x054f || st00_04 |- | 0x0557 || st01_04 |- | 0x0567 || st01_05 |- | 0x0577 || st01_06 |- | 0x0587 || st01_07 |- | 0x0597 || st01_08 |- | 0x05a7 || st01_09 |- |..."
- 09:2809:28, 8 November 2024 diff hist +1,098 Releases Add some Boktai DS ROMs current
- 08:5108:51, 8 November 2024 diff hist +288 Releases Add CRC-32 hashes
- 08:4808:48, 8 November 2024 diff hist +38 Master file table Add E3 demo ROM
- 08:4608:46, 8 November 2024 diff hist +738 Releases Add no-intro.org links
- 08:4208:42, 8 November 2024 diff hist +224 Releases Add Boktai 1 E3 demo ROM
2 November 2024
- 16:2816:28, 2 November 2024 diff hist +2,472 Maps (Boktai 3) Add some init script IDs
- 12:1112:11, 2 November 2024 diff hist +64 RAM map (Boktai 1) →World struct
30 October 2024
- 19:5019:50, 30 October 2024 diff hist +120 Maps (Boktai 1) Multiplayer arenas (shenef) Tag: Visual edit
29 October 2024
- 18:2118:21, 29 October 2024 diff hist +1,121 N BokMagic Created page with "{{Project | Type=Tool | Image=BokMagic screenshot.png | ShortDescription=Data viewer for GBA Boktai ROMs | TargetROM=Boktai 1/2/3 | Author=Raphi | License=[https://spdx.org/licenses/GPL-3.0-or-later.html GNU GPL 3.0] | ReleasedAt=2024-10-29 | SourceCode=https://git.sr.ht/~raphi/bokmagic | Download=[https://boktaihacking.net/downloads/bokmagic-latest-windows.zip Latest Windows build] }} BokMagic is a cross-platform data viewer for the GBA Boktai games. It..."
- 18:2118:21, 29 October 2024 diff hist +142 Template:Project/Documentation No edit summary current
- 18:1918:19, 29 October 2024 diff hist +81 Template:Project No edit summary current
- 18:1818:18, 29 October 2024 diff hist 0 N File:BokMagic screenshot.png No edit summary current
27 October 2024
- 12:4812:48, 27 October 2024 diff hist +1,371 N Animation file Created page with "'''TODO:''' This page needs verification. Animation files store animation for actor sprites. Each actor in the actor sprites file may contain multiple sprites, and animaitons determine when the actor should show which sprite (and optionally, if the sprite should be flipped). = File format = <syntaxhighlight lang="c"> struct AnimationFile { →offset 0x00: u16 animationCount; →offset 0x02: u16 frameCount; →offset 0x04: Animation..." current
- 12:3812:38, 27 October 2024 diff hist +323 Tile set file →File format current
25 October 2024
- 19:4119:41, 25 October 2024 diff hist +52 RAM map (Boktai 1) Enduranut
- 08:3308:33, 25 October 2024 diff hist +18 Maps (Boktai 2) Auto-detected map IDs Tag: Visual edit
22 October 2024
- 20:5220:52, 22 October 2024 diff hist −3 Master file table →MFT Directories
- 20:5220:52, 22 October 2024 diff hist −11 Actor sprites file Rename animation file -> actor sprites file current
- 20:4720:47, 22 October 2024 diff hist 0 m Actor sprites file Raphi moved page Animation file to Actor sprites file without leaving a redirect
20 October 2024
- 07:3207:32, 20 October 2024 diff hist +56 RAM map (Boktai 2) →World struct
- 07:2007:20, 20 October 2024 diff hist +749 Maps (Boktai 2) Undead Zone Tag: Visual edit
19 October 2024
- 21:3721:37, 19 October 2024 diff hist +919 Maps (Boktai 2) No edit summary Tag: Visual edit
- 21:1421:14, 19 October 2024 diff hist +1,657 Maps (Boktai 2) No edit summary Tag: Visual edit
- 11:3411:34, 19 October 2024 diff hist +515 N Sound Created page with "Like many GBA games, the Boktai games use the MusicPlayer2000 sound driver. This driver has already been extensively documented online, a good overview and a list of useful tools is available here: https://github.com/loveemu/vgmdocs/blob/master/Summary_of_GBA_Standard_Sound_Driver_MusicPlayer2000.md Some MusicPlayer2000 functions are listed in each game's ROM map page, prefixed with "MP2K_". Category:Documentation Category:File formats Category:Boktai 1 C..." current
- 11:2811:28, 19 October 2024 diff hist +298 ROM map (Boktai 2) MusicPlayer2000
- 11:2511:25, 19 October 2024 diff hist +1,074 ROM map (Boktai 1) MusicPlayer2000
- 11:2111:21, 19 October 2024 diff hist +250 ROM map (Boktai 3) MusicPlayer2000
- 11:0411:04, 19 October 2024 diff hist +53 Master file table No edit summary
- 10:5410:54, 19 October 2024 diff hist +8 Master file table Add animation file
- 10:5310:53, 19 October 2024 diff hist +4,150 N Actor sprites file Created page with "Animations are similar to sprite sets, but they are (slightly) simpler in structure. Animations are used for "small" enemies (like boks or mummies), while sprite sets are used for "large" enemies (bosses and minibosses). Both animations and sprite sets can store static and animated sprites as well. = Differences compared to sprite sets = * Each object in a sprite set sprite can have a different palette, whereas each animation frame must use the same..."
- 08:1108:11, 19 October 2024 diff hist +63 RAM map (Boktai 3) Area ID
- 08:0208:02, 19 October 2024 diff hist +106 RAM map (Boktai 3) map id/script
18 October 2024
- 20:0020:00, 18 October 2024 diff hist +466 RAM map (Boktai 1) AST
17 October 2024
- 19:0419:04, 17 October 2024 diff hist −1 m Master file table →MFT Directories
- 19:0319:03, 17 October 2024 diff hist +1,971 N Particle file Created page with "Particles are similar to sprite sets, but they are much simpler. They are used for Klorofolun, enemy sleeping indicators, etc. = Differences compared to sprite sets = * Sprites can be made up of multiple objects, particles always consist of one single object * Sprites reference the palette they require, particles do not * Sprites use [https://problemkaputt.de/gbatek-lcd-obj-vram-character-tile-mapping.htm 2D character mapping], particles use 1D char..." current