Maps (Boktai 1)
The following maps exist in Boktai 1. The names have been extracted from the string data. The init script is responsible for loading the map, spawning objects in it, etc.
ID | Name | Init script | Description |
---|---|---|---|
0 | DOKODEMO_NAI | ||
1 | KANOKE_MISETTI | ||
2 | IDOUYUKA_NO_UE | ||
3 | HINODE_HINOIRI_DEMO | 0x0f07 | Sunrise/Sunset cutscenes |
4 | ENDING | 0x457f | Ending after defeating Hel 2 |
5 | title | ||
6 | fi00_00 | 0x2c50 | World 1: Road of Encounter |
7 | fi00 | 0xcf47 | World 1: Calm Path |
8 | fi01 | 0xcf57 | World 1: Empty Passage |
9 | fi02 | 0xcf67 | World 1: Road of Farewell |
10 | fi03 | 0xcf77 | World 1: Road of Reunion |
11 | fi04 | 0xcf87 | World 1: Sunwishing Plaza |
12 | fi05 | 0xcf97 | World 2: Hill of Departure |
13 | fi06 | 0xcfa7 | World 2: Southwind Passage |
14 | fi07 | 0xcfb7 | World 2: Deserted Road |
15 | fi08 | 0xcfc7 | World 2: Young Grass Path |
16 | fi09 | 0xcfd7 | World 2: Frostbitten Path |
17 | fi10 | 0xd147 | World 2: Field of Silence |
18 | fi11 | 0xd157 | World 2: Withered Course |
19 | fi12 | 0xd167 | World 2: Severe Cold Hill |
20 | fi13 | 0xd177 | World 2: Solitude Trijunction |
21 | fi14 | 0xd187 | World 2: Baking Hill |
22 | fi15 | 0xd197 | World 2: Byroad of the Beasts |
23 | fi16 | 0xd1a7 | World 2: Blocked Road |
24 | fi17 | 0xd1b7 | World 2: Sealed Hill |
25 | fi18 | 0xd1c7 | World 2: Rejected Road |
26 | fi19 | 0xd1d7 | World 3: Northwind Passage |
27 | fi20 | 0xd347 | World 3: Wasteland of Chaos |
28 | fi21 | 0xd357 | World 3: Dead Grassfield |
29 | fi22 | 0xd367 | World 3: Road with no Road |
30 | fi23 | 0xd377 | World 3: Ancient Battlefield |
31 | fi24 | 0xd387 | World 3: Intersection of Fate |
32 | fi25 | 0xd397 | World 3: Skyview Plaza |
33 | fi26 | 0xd3a7 | World 4: Taboo Hill |
34 | fi27 | 0xd3b7 | World 4: Cursed Road |
35 | fi28 | 0xd3c7 | World 4: Shadowhiding Passage |
36 | fi29 | 0xd3d7 | World 4: Field of the End |
37 | fi30 | 0xd547 | World 4: Door to Darkness |
38 | fu00 | 0xcf4a | Fog Castle: Piledriver |
39 | fu01 | 0xcf5a | Bloodrust: Piledriver |
40 | fu02 | 0xcf6a | Firetop: Piledriver |
41 | fu03 | 0x5f50 | Permafrost: Piledriver (outside) |
42 | fu04 | 0x6f50 | Sol City: Piledriver |
43 | vm00_00 | 0xad50 | Fog Castle: Intro |
44 | vm01_00 | 0xbd50 | Bloodrust: Intro |
45 | vm02_00 | 0xcd50 | Firetop: Intro |
46 | vm03_00 | 0xdd50 | Permafrost: Intro |
47 | vm04_00 | 0xed50 | Sol City: Intro |
48 | vm05_00 | 0xfd50 | Dark Castle: Intro and tower detach cutscene (has incorrect map id 140) |
49 | st00_00 | 0x9710 | Fog Castle: Road |
50 | st00_01 | 0x9720 | Fog Castle: Outside |
51 | st00_02 | 0x9730 | Fog Castle: 1F |
52 | st00_03 | 0x9740 | Fog Castle: 2F |
53 | st00_04 | 0x9750 | Fog Castle: Bats |
54 | st01_00 | 0xa710 | Bloodrust 1F: O door |
55 | st01_00a | 0xf17c | Bloodrust 1F: Entrance |
56 | st01_01 | 0xa720 | Bloodrust 1F: Solar station 1 |
57 | st01_02a | 0xf57c | Bloodrust 1F: O key and Double battery |
58 | st01_02b | 0xcf5e | Bloodrust 2F: West wing roof |
59 | st01_02c | 0xf59c | Bloodrust 2F: Block puzzle |
60 | st01_03 | 0xa740 | Bloodrust 2F: Bok, 1F mummy puzzle |
61 | st01_04 | 0xa750 | Bloodrust 1F: Clock puzzle |
62 | st01_05 | 0xa760 | Bloodrust B1 |
63 | st01_06 | 0xa770 | Bloodrust B1: Path back to clock puzzle |
64 | st01_07 | 0xa780 | Bloodrust 1F: After basement |
65 | st01_08 | 0xa790 | Bloodrust 1F: Before count |
66 | st01_09 | 0xa7a0 | Bloodrust xF: Coffin elevator |
67 | st01_10 | 0xa910 | Bloodrust xF: Bok puzzles (plural) |
68 | st01_11 | 0xa920 | Bloodrust xF: Vaniboks |
69 | st01_12 | 0xa930 | Bloodrust xF: Elevator |
70 | st01_13 | 0xa940 | Bloodrust 2F: Count |
71 | st01_14 | 0xa950 | Bloodrust 2F: Courtyard |
72 | st01_15 | 0xa960 | Bloodrust 1F: Courtyard |
73 | st02_00 | 0xb710 | Firetop 1F: Exterior |
74 | st02_01 | 0xb720 | Firetop 2F: Entrance |
75 | st02_02 | 0xb730 | Firetop 3F: Long box push |
76 | st02_03 | 0xb740 | Firetop 4F: Interior |
77 | st02_04 | 0xb750 | Firetop 4F: Megarock room, low |
78 | st02_05 | 0xb760 | Firetop 4F: Room SE of megarock |
79 | st02_06 | 0xb770 | Firetop 5F: Switch 1: Box puzzle |
80 | st02_07 | 0xb780 | Firetop 7F: Flame throwers |
81 | st02_08 | 0xb790 | Firetop 5F: Flame lens locked room |
82 | st02_09 | 0xb7a0 | Firetop 5F: Switch 2: Boks and platforms |
83 | st02_10 | 0xb910 | Firetop 5F: Switch 3: Platforms |
84 | st02_11 | (Does not exist) | |
85 | st02_12 | 0xb930 | Firetop 6F: Before flame throwers/Switch 1 hallway |
86 | st02_13 | 0xb940 | Firetop 5F: Switch 3: Staircase |
87 | st02_14 | 0xb950 | Firetop 5F: Megarock room, high |
88 | st02_14_2 | ||
89 | st02_15 | 0xb960 | Firetop 5F: Treasure room |
90 | st02_16 | 0xb970 | Firetop 4F: Room NE of megarock |
91 | st02_17 | 0xb980 | Firetop 7F: All switches |
92 | st03_00 | 0xc710 | Permafrost West: Golems |
93 | st03_02_00 | 0x1b2f | Permafrost West: Big ice slide room exterior |
94 | st03_02_01 | 0x1b3f | Permafrost West: Puzzle room intersection |
95 | st03_02_02 | 0x7abb | Permafrost West: 1+1=2 |
96 | st03_02_03 | 0xa847 | Permafrost West: 2*3=6 |
97 | st03_02_04 | 0x7ebb | Permafrost West: 16=16 |
98 | st03_02_05 | 0x1b7f | Permafrost West: Treasure room |
99 | st03_03 | 0xc740 | Permafrost West: Big ice slide room interior |
100 | st03_04 | 0xc750 | Permafrost West: Golems/tentacles |
101 | st03_05 | 0xc760 | Permafrost East: Boks |
102 | st03_06_00 | 0x1b4f | Permafrost East: Trapdoors |
103 | st03_06_01 | 0x7cbb | Permafrost East: Cave |
104 | st03_07 | 0xc780 | Permafrost East: Block puzzle |
105 | st03_08_00 | 0x1b5f | Permafrost 1F: Cave exterior |
106 | st03_08_01 | 0x1b6f | Permafrost 1F: Bomb chest |
107 | st03_09 | 0xc7a0 | Permafrost 1F: Piledriver (cave) |
108 | st03_10 | 0xc910 | Permafrost 2F: Hallways |
109 | st03_11 | 0xc920 | Permafrost 2F: Big intersection room |
110 | st03_12 | 0xc930 | Permafrost 2F: Ice slide puzzle west |
111 | st03_12a | 0x3581 | Permafrost 2F: Heal crystal |
112 | st03_13 | 0xc940 | Permafrost 2F: Ice slide puzzle east |
113 | st03_14 | 0xc950 | Permafrost 2F: Solar Station |
114 | st03_15 | 0xc960 | Permafrost 2F: Garmr |
115 | st04_00 | 0xd710 | Sol City 1F: Entrance |
116 | st04_01 | 0xd720 | Sol City 1F: Exterior (Solar wind) |
117 | st04_02 | 0xd730 | Sol City 1F: Interior (Grate and chests) |
118 | st04_03 | 0xd740 | Sol City 1F: Elevator room |
119 | st04_03a | 0xf782 | Sol City 1F: Elevator cutscene |
120 | st04_04 | 0xd750 | Sol City 1F: Chicken |
121 | st04_05 | 0xd760 | Sol City 20F: Elevator room |
122 | st04_07 | 0xd780 | Sol City 20F: Intersection after piledriver |
123 | st04_08 | 0xd790 | Sol City 20F: Traps |
124 | st04_09 | 0xd7a0 | Sol City 20F: Math puzzle |
125 | st04_10 | 0xd910 | Sol City 20F: Skywalk |
126 | st04_11 | 0xd920 | Sol City 20F: After skywalk |
127 | st04_12 | 0xd930 | Sol City 50F: Entrance |
128 | st04_13 | 0xd940 | Sol City 20F: South wing |
129 | st04_14 | 0xd950 | Sol City 21F: South wing |
130 | st04_15 | 0xd960 | Sol City 50F: South wing |
131 | st04_16 | 0xd970 | Sol City 50F: Chicken room NW |
132 | st04_17 | 0xd980 | Sol City 50F: Chicken statues |
133 | st04_18 | 0xd990 | Sol City 50F: Chicken room NW |
134 | st04_19 | 0xd9a0 | Sol City 50F: Chicken room NE |
135 | st04_20 | 0xdb10 | Sol City 50F: Chicken room SE |
136 | st04_21 | 0xdb20 | Sol City 50F: South wing, dark room |
137 | st04_22 | 0xdb30 | Sol City 99F: Elevator cutscene |
138 | st04_23 | 0xdb40 | Sol City 99F: Exterior |
139 | st04_24 | 0xdb50 | Sol City 99F: Carmilla |
140 | st05_center_00a | 0xc82e | Dark Castle 1F: Entrance/Count cutscene |
141 | st05_center_00 | 0x35c6 | Dark Castle 2F: Intersection |
142 | st05_center_00b | 0xc83e | Dark Castle 3F: Locks |
143 | st05_center_01 | 0x35d6 | Dark Castle 4F: Maze |
144 | st05_center_02 | 0x35e6 | Dark Castle 5F: Trap |
145 | st05_center_03a | 0xce2e | Dark Castle 6F: Color puzzle 1 – hint |
146 | st05_center_03b | 0xce3e | Dark Castle 8F: Color puzzle 2 – hint |
147 | st05_center_04a | 0xd02e | Dark Castle 7F: Color puzzle 2 – input |
148 | st05_center_04b | 0xd03e | Dark Castle 9F: Color puzzle 2 – input |
149 | st05_center_05 | 0x3616 | Dark Castle 10F: Mummies |
150 | st05_center_06 | 0x3626 | Dark Castle 11F: Boks |
151 | st05_center_07 | 0x3636 | Dark Castle 12F: Hallways around Sabata room |
152 | st05_center_08 | 0x3646 | Dark Castle 12F: Sabata |
153 | st05_center_09 | 0x3656 | Dark Castle 13F: Bank and chests |
154 | st05_center_10 | 0x37c6 | Dark Castle 15F: Hel |
155 | st05_center_11 | 0x37d6 | Dark Castle 14F: Hallway |
156 | st05_center_12 | ||
157 | st05_center_13 | ||
158 | st05_mansion_00 | 0xc2b2 | Land Tower 1F |
159 | st05_mansion_01 | 0xc2c2 | Land Tower 2F |
160 | st05_mansion_02 | 0xc2d2 | Land Tower 5F: Levers |
161 | st05_mansion_02a | 0x69c0 | Land Tower 5F: Bridge |
162 | st05_mansion_03 | 0xc2e2 | Land Tower 6F |
163 | st05_mansion_04 | 0xc2f2 | Land Tower 7F |
164 | st05_mansion_05 | 0xc302 | Land Tower 8F |
165 | st05_mansion_06 | 0xc312 | Land Tower 8F: Count |
166 | st05_volcano_00 | 0xa08c | Fire Tower 1F |
167 | st05_volcano_01 | 0xa09c | Fire Tower 2F |
168 | st05_volcano_02 | 0xa0ac | Fire Tower 3F |
169 | st05_volcano_03 | 0xa0bc | Fire Tower 4F |
170 | st05_volcano_04 | 0x9ccc | Fire Tower 5F |
171 | st05_volcano_05 | 0xa0dc | Fire Tower 6F |
172 | st05_volcano_06 | 0xa0ec | Fire Tower 7F: Muspell |
173 | st05_ice_00 | 0x0bf2 | Water Tower 1F |
174 | st05_ice_01 | 0x0c02 | Water Tower 2F |
175 | st05_ice_02 | 0x0c12 | Water Tower 3F |
176 | st05_ice_03 | 0x0c22 | Water Tower 4F |
177 | st05_ice_04 | 0x0c32 | Water Tower 5F |
178 | st05_ice_05 | 0x0c42 | Water Tower 6F |
179 | st05_ice_06 | 0x0c52 | Water Tower 7F: Muspell |
180 | st05_shrine_00 | 0xdfed | Wind Tower 1F |
181 | st05_shrine_01 | 0xdffd | Wind Tower 2F/3F |
182 | st05_shrine_02 | 0xe00d | Wind Tower 4F (*that* puzzle) |
183 | st05_shrine_03 | 0xe01d | Wind Tower 5F |
184 | st05_shrine_04 | 0xe02d | Wind Tower 6F |
185 | st05_shrine_05 | 0xe03d | Wind Tower 7F: Everything except the puzzle |
186 | st05_shrine_05a | 0x1724 | Wind Tower 7F: Math puzzle |
187 | st05_shrine_06 | 0xe04d | Wind Tower 8F: Carmilla |
188 | a00_00 | 0xfa4c | Small Cave: Entrance |
189 | a00_01 | 0xfa5c | Small Cave: After entrance |
190 | a00_02 | 0xfa6c | Small Cave: Big room |
191 | a00_03 | 0xfa7c | Small Cave: Trap |
192 | a00_04 | ||
193 | a00_05 | ||
194 | a00_06 | ||
195 | a00_07 | ||
196 | a01_00 | 0x1cfa | Gate of the Dead: Entrance |
197 | a01_01 | 0x1d0a | Gate of the Dead: Almost everything |
198 | a01_02 | 0x1d1a | Gate of the Dead: Trap |
199 | a02_00 | 0x89b1 | Ancient Forest: Entrance |
200 | a02_01 | 0x89c1 | Ancient Forest: After entrance |
201 | a02_02 | 0x89d1 | Ancient Forest: Hallway and spear frame |
202 | a02_03 | 0x89e1 | Ancient Forest: Ramps |
203 | a02_04 | 0x89f1 | Ancient Forest: Cloud lens locked area |
204 | a02_05 | 0x8a01 | Ancient Forest: Before trap |
205 | a02_06 | 0x8a11 | Ancient Forest: Trap |
206 | b03_00a | 0xf66d | Catacomb: Entrance |
207 | b03_00 | 0x24fe | Catacomb: After entrance |
208 | b03_01 | 0x250e | Catacomb: Long room |
209 | b03_02 | 0x251e | Catacomb: Intersection |
210 | b03_03 | 0x252e | Catacomb: Falling bombs |
211 | b03_04 | 0x253e | Catacomb: Trap |
212 | b03_05 | 0x254e | Catacomb: After trap |
213 | b00_00 | 0x24f8 | Deserted Arsenal: Entrance |
214 | b00_01 | 0x2508 | Deserted Arsenal: Bombs |
215 | b00_02 | 0x2518 | Deserted Arsenal: Trap |
216 | b00_03 | 0x2528 | Deserted Arsenal: Fencer frame |
217 | b01_00 | 0x2b00 | Noname Fortress: Entrance |
218 | b01_01 | 0x2b10 | Noname Fortress: Stairs with Steps + Trap |
219 | b01_02 | 0x2b20 | Noname Fortress: Exit |
220 | b01_03 | 0x2b30 | Noname Fortress: Cloud lens locked room |
221 | b01_04 | 0x2b40 | Noname Fortress: Stairs with Boks |
222 | b02_00a | 0x58bf | Death Cliff: Entrance |
223 | b02_00 | 0xba4a | Death Cliff: Big room |
224 | b02_01 | 0xba5a | Death Cliff: Trap |
225 | b02_02 | 0xba6a | Death Cliff: Interior |
226 | a03_00 | 0x1f01 | Crumbling Mine: Entrance |
227 | a03_01 | 0x1f11 | Crumbling Mine: Pressure plate room |
228 | a03_02 | 0x1f21 | Crumbling Mine: Big room |
229 | a03_03 | 0x1f31 | Crumbling Mine: Trap |
230 | a03_04 | 0x1f41 | Crumbling Mine: Exit |
231 | b04_00 | 0xec70 | Stairs of Trial: Entrance |
232 | b04_01 | 0xec80 | Stairs of Trial: Box puzzle |
233 | b04_02 | 0xa2f5 | Stairs of Trial: Bok/pressure plate |
234 | b04_03 | 0xeca0 | Stairs of Trial: Big box buzzle |
235 | b04_04 | 0xecb0 | Stairs of Trial: Solar station |
236 | b04_05 | 0xecc0 | Stairs of Trial: Alarm plates |
237 | b04_06 | 0xecd0 | Stairs of Trial: Bok/pressure plate 2 |
238 | b04_07 | 0xece0 | Stairs of Trial: Exit |
239 | b04_08 | 0xecf0 | Stairs of Trial: Trap |
240 | b05_00 | 0xf470 | Suffering House 1F: Entrance |
241 | b05_01 | 0xf480 | Suffering House 1F: After entrance/Steps |
242 | b05_02 | 0xf490 | Suffering House 1F: Vortex |
243 | b05_03 | 0xf4a0 | Suffering House 1F: Square key |
244 | b05_04 | 0xf4b0 | Suffering House 1F: Triangle key |
245 | b05_05 | 0xf4c0 | Suffering House 1F: Before trap |
246 | b05_06 | 0xf4d0 | Suffering House 1F: Trap |
247 | b06_00a | 0x1506 | Ruined Cemetery: Entrance |
248 | b06_00 | 0x2707 | Ruined Cemetery: Intersection |
249 | b06_01 | 0x2717 | Ruined Cemetery: Big room |
250 | b06_02 | 0x2727 | Ruined Cemetery B1: Trap (knife frame entrance has incorrect map ID 248) |
251 | b06_03 | 0x2737 | Ruined Cemetery: Exit |
252 | b07_00 | 0x6a8d | Stench Forest: Entrance/Triple battery |
253 | b07_01 | 0x6a9d | Stench Forest: Spiders |
254 | b07_02 | 0x6aad | Stench Forest: South route |
255 | b07_03 | 0x6abd | Stench Forest: North route |
256 | b07_04 | 0x6acd | Stench Forest: Trap |
257 | c00_00 | 0xaa6a | Scar of the Land 1F: Entrance |
258 | c00_01 | 0xaa7a | Scar of the Land 1F: Bok/pressure plate puzzle |
259 | c00_02 | 0xaa8a | Scar of the Land 1F: Mummies |
259 | c00_02 | 0x2324 | Scar of the Land 1F: Pressure plate puzzle |
260 | c00_03 | 0xaa9a | Scar of the Land 1F: Bats |
261 | c00_04 | 0xaaaa | Scar of the Land B1: Treasure room |
262 | c00_05 | 0xaaba | Scar of the Land B1: D-Pad |
263 | c00_06 | 0xaaca | Scar of the Land: Trap |
264 | c01_00 | 0x2b01 | Remaining Tower: Entrance |
265 | c01_01 | 0x2b11 | Remaining Tower: Exit |
266 | c01_02 | 0x2b21 | Remaining Tower 2F: Triangle Door |
267 | c01_03 | 0x2b31 | Remaining Tower 3F: Mummies |
268 | c01_04 | 0x2b41 | Remaining Tower 4F: Falling balls |
269 | c01_05 | 0x2b51 | Remaining Tower 5F: Square door/trap |
270 | c01_06 | 0x2b61 | Remaining Tower 3F: Crusader frame elevator |
271 | c02_00 | 0x89b3 | Delusion Forest: Entrances |
272 | c02_01 | 0x89c3 | Delusion Forest: Random rooms |
273 | c02_02 | 0x89d3 | Delusion Forest: Solflower |
274 | c02_03 | ||
275 | c02_04 | ||
276 | c03_00 | 0x2f01 | Forgotten Tomb: Entrance |
276 | c03_00 | 0x5237 | Forgotten Tomb: Exit |
277 | c03_01 | ||
278 | c03_02 | ||
279 | c03_03 | 0x2f31 | Forgotten Tomb: Big Room (with staircase) |
280 | c03_04 | 0x2f41 | Forgotten Tomb: Big Room (wihout staircase) |
281 | c03_05 | 0x2f51 | Forgotten Tomb: Solar Station |
282 | c03_06 | 0x2f61 | Forgotten Tomb: Downstairs/Trap |
283 | c04_00 | 0xee8f | Valley of Ice: Entrance |
284 | c04_01 | 0xee9f | Valley of Ice: Triangle key |
285 | c04_02 | 0xeeaf | Valley of Ice: Tornado frame |
286 | c04_03 | 0xeebf | Valley of Ice: Big ice slide/Solar station |
287 | c04_04 | 0xeecf | Valley of Ice: Trap |
288 | c05_00 | 0x7f79 | Abyss: Entrance |
289 | c05_01 | 0x7f89 | Abyss: Big room with mummy |
290 | c05_02 | 0x7f99 | Abyss: Block puzzle |
291 | c05_03 | 0x7fa9 | Abyss: Two doors |
292 | c05_04 | 0x7fb9 | Abyss: Big room after triangle door |
293 | c05_05 | 0x7fc9 | Abyss: Trap |
294 | c05_06 | 0x7fd9 | Abyss: 3 boks/square key |
295 | d00_00 | 0xec91 | Water Demon’s Cage: Intersections |
296 | d00_01 | 0xeca1 | Water Demon’s Cage: Big ice slide room |
297 | d00_02 | 0xecb1 | Water Demon’s Cage: Ice block puzzle |
298 | d00_03 | 0xecc1 | Water Demon’s Cage: Catwalk |
299 | d00_04 | 0xecd1 | Water Demon’s Cage: Solar bank and station |
300 | d00_05 | 0xece1 | Water Demon’s Cage: Before trap |
301 | d00_06 | 0xecf1 | Water Demon’s Cage: Trap |
302 | d00_07 | 0xed01 | Water Demon’s Cage: South exit |
303 | d01_00 | 0xb28a | Fire Dragon’s Grave: Entrances |
304 | d01_01 | 0xb29a | Fire Dragon’s Grave: Intersection |
305 | d01_02 | 0xb2aa | Fire Dragon’s Grave: Flamethrowers |
306 | d01_03 | 0xb2ba | Fire Dragon’s Grave: Triangle Key |
307 | d01_04 | 0xb2ca | Fire Dragon’s Grave: Staircase |
308 | d01_05 | 0xb2da | Fire Dragon’s Grave: Lava platforms |
309 | d01_06 | 0xb2da | Fire Dragon’s Grave: Golems/Flamethrowers |
309 | d01_06 | 0xb2ea | Fire Dragon’s Grave: (duplicate map id) |
310 | d02_00 | 0x2b42 | Fallen Devil Castle 1F: Entrances |
311 | d02_01 | 0x2b52 | Fallen Devil Castle 1F: Elevator |
312 | d02_02 | 0x2b62 | Fallen Devil Castle 1F: Chickens |
313 | d02_03 | 0x2b72 | Fallen Devil Castle 3F: Staircase |
313 | d02_03 | 0xc127 | Fallen Devil Castle 5F: Exterior |
314 | d02_04 | 0x2b82 | Fallen Devil Castle B1: Trap |
315 | d02_05 | 0x2b92 | Fallen Devil Castle 1F: Interior |
316 | d03_00 | 0xe4b0 | House of Darkness: South entrance |
317 | d03_01 | 0xe4c0 | House of Darkness: Box puzzle |
318 | d03_02 | 0xe4d0 | House of Darkness: Square door |
319 | d03_03 | 0xe4e0 | House of Darkness: Staircase |
320 | d03_04 | 0xe4f0 | House of Darkness: Solar Station |
321 | d03_05 | 0xe500 | House of Darkness: Trap |
322 | TAIYOJU | 0x530e | Solar Tree |
323 | random | 0xb265 | AST: Main floors |
324 | random_enter | 0x6511 | AST: Entrance/exterior |
325 | random_1f | 0x9629 | AST: Entrance/get emblem |
326 | random_room | ||
327 | random_room2 | ||
328 | random_balcony | 0xf55f | AST: Balcony |
329 | random_stairs01 | ||
330 | random_stairs02 | ||
331 | random_boss | ||
332 | random_oct | ||
333 | random_roof | 0x011d | AST: Emblem doors and golden frames |
334 | random_roof2 | 0x3018 | AST: Teleport to outside/Silvery White Knight |
335 | random_top | 0xa79b | AST: Silvery White Knight |
336 | bank | ||
337 | museum | 0x2fa4 | NG+ room |
0x2995 | Multiplayer: Earth arena | ||
0x29e5 | Multiplayer: Fire arena | ||
0x2a25 | Multiplayer: Ice arena |
Areas
Maps are grouped into areas. Each dungeon is one area, in the overworld each map is its own area. Certain states will be reset when changing areas (e.g. normal item chests will be reset).
ID | Maps | Description |
---|---|---|
0 | st00_ | Fog Castle |
1 | st01_ | Bloodrust Mansion |
2 | st02_ | Firetop Mountain |
3 | st03_ | Permafrost |
4 | st04_ | Sol City |
5 | st05_volcano_ | Dark Castle Fire Tower |
6 | st05_shrine_ | Dark Castle Wind Tower |
7 | st05_ice_ | Dark Castle Water Tower |
8 | st05_mansion_ | Dark Castle Land Tower |
9 | st05_center_ | Dark Castle Center |
10 | a00_ | Small Cave |
11 | a01_ | Gate of the Dead |
12 | a02_ | Ancient Forest |
13 | b03_ | Catacomb |
14 | b00_ | Deserted Arsenal |
15 | b01_ | Noname Fortress |
16 | b02_ | Death Cliff |
17 | a03_ | Crumbling Mine |
18 | b04_ | Stairs of Trial |
19 | b05_ | Suffering House |
20 | b06_ | Ruined Cemetery |
21 | b07_ | Stench Forest |
22 | random_ | Azure Sky Tower |
23 | c00_ | Scar of the Land |
24 | c01_ | Remaining Tower |
25 | c02_ | Delusion Forest |
26 | c03_ | Forgotten Tomb |
27 | c04_ | Valley of Ice |
28 | c05_ | Abyss |
29 | d00_ | Water Demon’s Cage |
30 | d01_ | Fire Dragon’s Grave |
31 | d02_ | Fallen Devil Castle |
32 | d03_ | House of Darkness |
33 | fi00_00 | World 1: Road of Encounter (and title screen) |
34 | fi00 | World 1: Calm Path |
35 | fi01 | World 1: Empty Passage |
36 | fi02 | World 1: Road of Farewell |
37 | fi03 | World 1: Road of Reunion |
38 | fi04 | World 1: Sunwishing Plaza |
39 | TAIYOJU | Solar Tree and museum |
40 | fi05 | World 2: Hill of Departure |
41 | fi06 | World 2: Southwind Passage |
42 | fi07 | World 2: Deserted Road |
43 | fi08 | World 2: Young Grass Path |
44 | fi09 | World 2: Frostbitten Path |
45 | fi10 | World 2: Field of Silence |
46 | fi11 | World 2: Withered Course |
47 | fi12 | World 2: Severe Cold Hill |
48 | fi13 | World 2: Solitude Junction |
49 | fi14 | World 2: Baking Hill |
50 | fi15 | World 2: Byroad of the Beasts |
51 | fi16 | World 2: Blocked Road |
52 | fi17 | World 2: Sealed Hill |
53 | fi18 | World 2: Rejected Road |
54 | fi19 | World 3: Northwind Passage |
55 | fi20 | World 3: Wasteland of Chaos |
56 | fi21 | World 3: Dead Grassfield |
57 | fi22 | World 3: Road with no Road |
58 | fi23 | World 3: Ancient Battlefield |
59 | fi24 | World 3: Intersection of Fate |
60 | fi25 | World 3: Skyview Plaza |
61 | fi26 | World 4: Taboo Hill |
62 | fi27 | World 4: Cursed Road |
63 | fi28 | World 4: Shadowhiding Passage |
64 | fi29 | World 4: Field of the End |
65 | fi30 | World 4: Door to Darkness |
TODO: Is there an entry for bank?