RAM map (Boktai 2): Difference between revisions
Added mention regarding Sabata's level & stats
m (→IWRAM) |
(Added mention regarding Sabata's level & stats) |
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Line 28: | Line 28: | ||
| 0x30 || i16[3] || Django(& Sabata?) position | | 0x30 || i16[3] || Django(& Sabata?) position | ||
|- | |- | ||
| 0x40 || i16 || Current level | | 0x40 || i16 || Current level* | ||
|- | |- | ||
| 0x42 || i16 || Allocatable stat points | | 0x42 || i16 || Allocatable stat points | ||
Line 66: | Line 66: | ||
| 0x3d0 || struct[16] || [[Inventory (Boktai 2)#Weapons|Weapon inventory]] | | 0x3d0 || struct[16] || [[Inventory (Boktai 2)#Weapons|Weapon inventory]] | ||
|} | |} | ||
''* <small>Sabata's level is always Django's level +10. His stats are also spread evenly. Each point is added in the following order : VIT > SPR > STR > AGI > Repeat</small>'' | |||
== World struct == | == World struct == |