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(Created page with "The GBA Boktai games use a very simple method of generating random numbers: # There's a list of 1024 pregenerated u16 random numbers stored in EWRAM ("RNG Table") # The game keeps track of the last list index used in IWRAM ("RNG Index") # When the game needs a random number, it increments the RNG index (mod 1024)... # ...and then returns <code>RNG_Table[RNG_Index]</code>. # When the game needs a random value within a certain range, it instead returns <code>(RNG_Table[RN...") |
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''TODO'': Verify this page for Boktai 3 | ''TODO'': Verify this page for Boktai 3 | ||
= See also = | |||
* [[RNG Table]] | |||
[[Category:Documentation]] | [[Category:Documentation]] | ||
[[Category:Boktai 1]] [[Category:Boktai 2]] [[Category:Boktai 3]] | [[Category:Boktai 1]] [[Category:Boktai 2]] [[Category:Boktai 3]] |