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Collision map files are stored in directory id_low = 0xd710, id_high = 0x9305 in the [[Master file table]]. They contain the gameplay relevant details of a map. This includes heights, collision data, event triggers, and so on. They do ''not'' include graphics ([[Tile set file|tile sets]], [[Tile map file|tile maps]], palettes, etc.). | |||
= Compression = | = Compression = | ||
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= See also = | = See also = | ||
* [[ | * [[Collision map files (Boktai 1)]] | ||
[[Category:Documentation]] [[Category:File formats]] | [[Category:Documentation]] [[Category:File formats]] | ||
[[Category:Boktai 1]] [[Category:Boktai 2]] [[Category:Boktai 3]] | [[Category:Boktai 1]] [[Category:Boktai 2]] [[Category:Boktai 3]] |