Inventory (Boktai 3): Difference between revisions
Added missing blocs & corrected wrong colspan amount
(Added levels for accessories (used to determine solar forging results)) |
(Added missing blocs & corrected wrong colspan amount) |
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! Index || Name || Description || Level | ! Index || Name || Description || Level | ||
|- | |- | ||
| -1 || (empty) || | | -1 || (empty) || || | ||
|- | |- | ||
!colspan=" | !colspan="4"| Head | ||
|- | |- | ||
| 0 || Circlet || A headband with a magic stone attached. Raises Spirit. Decreases odds of item drops. || 10 | | 0 || Circlet || A headband with a magic stone attached. Raises Spirit. Decreases odds of item drops. || 10 | ||
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| 7 || Golden Mask || A gold mask. Increases odds of item drops. || 60 | | 7 || Golden Mask || A gold mask. Increases odds of item drops. || 60 | ||
|- | |- | ||
| 8 || Faded Hat** || A slightly dirty hat. Doubles value of Solar Gauge. | | 8 || Faded Hat** || A slightly dirty hat. Doubles value of Solar Gauge. || - | ||
|- | |- | ||
| 9 || Wolf Fang* || A broken fang. Halves earned EXP? | | 9 || Wolf Fang* || A broken fang. Halves earned EXP? || - | ||
|- | |- | ||
| 10 || Colonel Helm*** || A helmet with the power of Colonel. Defends against Poison, Confuse, and Paralysis from enemy attacks. | | 10 || Colonel Helm*** || A helmet with the power of Colonel. Defends against Poison, Confuse, and Paralysis from enemy attacks. || - | ||
|- | |- | ||
!colspan=" | !colspan="4"| Torso | ||
|- | |- | ||
| 11 || Leather Armor || Leather armor. Slightly raises VIT. || 10 | | 11 || Leather Armor || Leather armor. Slightly raises VIT. || 10 | ||
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| 23 || Black Armor || A black knight's armor. Greatly decreases damage taken at night, but greatly increases damage taken during the day. || 60 | | 23 || Black Armor || A black knight's armor. Greatly decreases damage taken at night, but greatly increases damage taken during the day. || 60 | ||
|- | |- | ||
| 24 || Worn-out Coat** || A slightly dirty overcoat. Decreases damage taken as the Solar Gauge increases. | | 24 || Worn-out Coat** || A slightly dirty overcoat. Decreases damage taken as the Solar Gauge increases. || - | ||
|- | |- | ||
| 25 || Bat Wing* || A dried-up wing. Weakens Flame, Frost, Cloud, and Earth? | | 25 || Bat Wing* || A dried-up wing. Weakens Flame, Frost, Cloud, and Earth? || - | ||
|- | |- | ||
| 26 || Forte Mantle*** || A mantle with the power of Forte. Halves damage taken. | | 26 || Forte Mantle*** || A mantle with the power of Forte. Halves damage taken. || - | ||
|- | |- | ||
!colspan=" | !colspan="4"| Arms | ||
|- | |- | ||
| 27 || Power Wrist || A heavy bracelet. Raises STR. Doubles damage taken when using a sword. || 10 | | 27 || Power Wrist || A heavy bracelet. Raises STR. Doubles damage taken when using a sword. || 10 | ||
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| 34 || Black Gauntlet || A black knight's gauntlet. Increases damage dealt at night, decreases damage dealt during the day. || 60 | | 34 || Black Gauntlet || A black knight's gauntlet. Increases damage dealt at night, decreases damage dealt during the day. || 60 | ||
|- | |- | ||
| 35 || Sweaty Gloves** || Slightly dirty gloves. Increases damage dealt as the Solar Gauge increases. | | 35 || Sweaty Gloves** || Slightly dirty gloves. Increases damage dealt as the Solar Gauge increases. || - | ||
|- | |- | ||
| 36 || Undead Fingernail* || A broken-off fingernail. Doubles energy consumption? | | 36 || Undead Fingernail* || A broken-off fingernail. Doubles energy consumption? || - | ||
|- | |- | ||
| 37 || Tomahawk Armor*** || A glove with the power of Tomahawkman. Increases damage when using a sword. | | 37 || Tomahawk Armor*** || A glove with the power of Tomahawkman. Increases damage when using a sword. || - | ||
|- | |- | ||
!colspan=" | !colspan="4"| Legs | ||
|- | |- | ||
| 38 || Iron Clogs || Iron clogs. Wind has no effect. Decreases movement speed. || 10 | | 38 || Iron Clogs || Iron clogs. Wind has no effect. Decreases movement speed. || 10 | ||
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| 44 || Adventurer's Boots || Extremely durable shoes. Doubles effect of solar fruit. || 60 | | 44 || Adventurer's Boots || Extremely durable shoes. Doubles effect of solar fruit. || 60 | ||
|- | |- | ||
| 45 || Worn-Out Boots** || Slightly dirty leather boots. Recovers Life during movement. | | 45 || Worn-Out Boots** || Slightly dirty leather boots. Recovers Life during movement. || - | ||
|- | |- | ||
| 46 || Rat Tail* || A crooked tail. ENE decreases during movement? | | 46 || Rat Tail* || A crooked tail. ENE decreases during movement? || - | ||
|- | |- | ||
| 47 || Blues Leg*** || Boots with the power of Blues. Can dash even when the Solar Gauge is at zero. | | 47 || Blues Leg*** || Boots with the power of Blues. Can dash even when the Solar Gauge is at zero. || - | ||
|} | |} | ||
''* <small>Part of the Black Django set, effects are inverted when all 4 pieces are equipped (example : Halves EXP => Doubles EXP).</small>'' | ''* <small>Part of the Black Django set, effects are inverted when all 4 pieces are equipped (example : Halves EXP => Doubles EXP).</small>'' |