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| 0x0203db08 || void* || Pointer to [[#World struct]], defaults to 0x0203e200 on hard reset (but moves on soft resets) | | 0x0203db08 || void* || Pointer to [[#World struct]], defaults to 0x0203e200 on hard reset (but moves on soft resets) | ||
|- | |- | ||
| 0x0203e308 || void* || Pointer to [[# | | 0x0203e308 || void* || Pointer to [[#Scratch struct]], defaults to 0x0203e200 on hard reset (but moves on soft resets) | ||
|} | |} | ||
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|- | |- | ||
| 0x48 || i32 || Total EXP | | 0x48 || i32 || Total EXP | ||
|- | |||
| 0x50 || i16[8] || Current equipment (Weapon/Lens/Head/Body/Arms/Legs/?/?) | |||
|- | |||
| 0x68 || || Quick change list (sword) | |||
|- | |||
| 0x78 || || Quick change list (frame) | |||
|- | |||
| 0x90 || || Quick change list (lens) | |||
|- | |||
| 0xa0 || i16[48] || Item [[Inventory (Boktai 3)|inventory]] slots | |||
|- | |||
| 0xc0 || || Warehouse item box 1 | |||
|- | |||
| 0xe0 || || Warehouse item box 2 | |||
|- | |||
| 0x100 || || Item inventory status | |||
|- | |||
| 0x160 || || Accessory inventory | |||
|- | |||
| 0x180 || || Warehouse accessory box 1 | |||
|- | |||
| 0x1a0 || || Warehouse accessory box 2 | |||
|- | |||
| 0x1c0 || || Sword inventory | |||
|- | |||
| 0x2c0 || || Warehouse sword box 1 | |||
|- | |||
| 0x3c0 || || Warehouse sword box 2 | |||
|- | |||
| 0x4c0 || || Frame inventory | |||
|- | |||
| 0x596 || i16 || Stuffed dolls (bitmask) | |||
|- | |||
| 0x5b8 || i32 || Acquired maps | |||
|- | |||
| 0x608 || i32 || TRC gauge (0-1000) | |||
|- | |||
| 0x610 || i16 || Mr. Rainnot enabled | |||
|- | |||
| 0x638 || i32 || Red Django use | |||
|- | |||
| 0x63c || i32 || Black Django use | |||
|- | |||
| 0x6f0 || || Library: Monsters | |||
|- | |||
| 0x701 || || Library: Monster items | |||
|- | |||
| 0x720 || || Library: Head | |||
|- | |||
| 0x721 || || Library: Body | |||
|- | |||
| 0x722 || || Library: Body | |||
|- | |||
| 0x723 || || Library: Arms | |||
|- | |||
| 0x724 || || Library: Legs | |||
|- | |||
| 0x72c || || Library: Swords | |||
|- | |||
| 0x77c || i32 || Solar station balance | |||
|- | |||
| 0x780 || char[16] || Player name | |||
|- | |||
| 0x780 || char[?] || Coffin bike name | |||
|- | |||
| 0x7b0 || i16 || Solar bank balance | |||
|- | |||
| 0x7b2 || i16 || Bike points | |||
|- | |||
| 0x7b8 || || [[Bike]] parts: Front | |||
|- | |||
| 0x7bc || || Bike parts: Tires | |||
|- | |||
| 0x7c0 || || Bike parts: Body | |||
|- | |||
| 0x7c4 || || Bike parts: Special | |||
|- | |||
| 0x7f8 || || Bike parts: Color | |||
|- | |||
| 0x81c || || Bike parts: Options | |||
|- | |||
| 0x828 || || Lens inventory | |||
|- | |||
| 0x838 || || Key item inventory | |||
|- | |||
| 0x876 || || Solar sensor: Bars | |||
|} | |} | ||
Line 46: | Line 132: | ||
! Offset || Type || Description | ! Offset || Type || Description | ||
|- | |- | ||
| 0x15d || bit[9] || Titles | |||
|- | |||
| 0x19c:4 || bit[20] || ??? (bit 4 = Title: Grand master) | |||
|} | |} | ||
Line 77: | Line 166: | ||
|- | |- | ||
| 0x03005418 || i16[3] || [[Coordinate systems|Camera]] position | | 0x03005418 || i16[3] || [[Coordinate systems|Camera]] position | ||
|- | |||
| 0x0300543a || u8 || Sunrise hours | |||
|- | |||
| 0x0300543b || u8 || Sunrise minutes | |||
|- | |||
| 0x0300543c || u8 || Sunset hours | |||
|- | |||
| 0x0300543d || u8 || Sunrise minutes | |||
|} | |} | ||